The Guardian tries justifying cheating in video games
51 replies, posted
Yes, I ‘cheat’ at video games – it’s half the fun | Stephanie Mu..
If you’ve ever thrown your console controller across the room, you’ll understand when I say that some games are worth a bit of cheating.
Like Ezio Auditore of Assassin’s Creed ascending the Sistine Chapel, downloads of dodgy software for the all-conquering Fortnite continue to rise. Fortnite’s developer, Epic Games, is suing one person for selling cheats to the hugely popular game. But I wonder whether cheating at video games is really anything to feel bad about. While downloading unverified cheat programs and exposing yourself to malware is not something to encourage, there are wider and greyer areas of game manipulation that deserve consideration.
In my opinion, cheating in single player games is fine, but cheating in multiplayer games is not.
I cheat in singleplayer games often enough; mostly just to avoid grinding or inconveniences. But multiplayer cheating is scumbag territory.
I don't mind using mods and/or cheats in private lobbies with friends. I used to host private lobbies with friends on Xbox 360 using a mod menu with close friends only for just some casual messing around. I despised players who took their mod menu's to public matches and messed around with other players leaderboards, giving them mods that would spread to other players or lock their pause menu so they'd have to return to the dashboard in order to leave the match.
If I've played the game before, I'll happily cheat. But cheating in a multiplayer is fucking atrocious.
If you can't get good at the game, either play casually, or don't play at all. If you want to get good at multiplayer, find a game that you're good at, not just a game that's popular.
What the hell is this? The author doesn't even actively cheat in multiplayer games nor does she encourage it. And I doubt she has the know-how to install cheats on multiplayer games and bypassing anti-cheats.
She would probably throw in the towel sooner if she tried to install cheats and bypass anti-cheat programs. All she talked about was frustration in completing singleplayer games, walkthroughs, and community-based tips for completing certain missions, all of which is fine.
A floating gun killing everything in BF4 MP was probably the most ridiculous thing I ever saw.
maybe she should just get better at games and use the time (2 minutes) spent writing this joke of an article to improve.
Reminds me of that guy who was invisible in one of Ravic's videos
Ravic still managed to kill him many times
What an eye rolling article. Do whatever you want in a single player game - literally no one but gamer bros care. Don't cheat on online games.
There's literally no room for interesting discussion on this article. She's made observations that we all made when we first started playing games as kids.
My gripe about cheating nowadays is that developers don't put in cheat commands anymore, either as treats for players or debug commands that were never dummied out.
Oh wait, that's not what the article is about, and it's literally just saying that it's okay to cheat if you're frustrated? What a shitpiece.
Only games I cheat in are Bethesda-RPGs where I might give myself some specific rare gear if I'm intending to play a specific type of character.
cheating in multiplayer is fine if you play with other cheaters in a competition to see whose cheats are better
hvh's are fucking mesmerising to watch
While we can all agree that it’s probably immoral to cheat in the 100m Olympic final, what’s less obvious is whether it’s right to use an invincibility code in the multiplayer game Star Wars: Battlefront.
This makes it seem like she's okay with cheating in multiplayer games. It's pretty damn obviously immoral.
Cheating in single player games is fun.
Cheating in Co-op Multiplayer games can be fun.
Cheating in Competitive Multiplayer games is the act of selfish pond scum.
Crafting your own "legendary" weapons is a blast in FO4!
Where the Legendary drop system was stupid anyway, it is much better to be able to craft them yourself using a mod.
Say explosive 10mm handgun, which is too awesome, but acquiring it legitimately as intended in the original game is such a stupid game of chance that it's not even funny. Instead you craft it using bunch of weird mats like Nuclear Material, Gold, Electronic Scraps, etc. with appropriate perks and skills. Fun fun!
:-)
Yup, I prefer working towards powerful weapons as opposed to waiting for them to randomly drop into my lap.
But she also says:
Perhaps we can conclude that when it comes to digital gaming, if you’re not manipulating the software, then you’re on firm ground.
So... cheating in multiplayer isn't fine, because all multiplayer cheats are hacks?
What's even the point of this article? It seems more like she's trying to defend using walkthroughs. Who the hell cares if you read a walkthrough?
The comments on the article were surprisingly civil, at least on the first page as of when I read it.
I cheat in Pokemon like everyone else does because who the fuck wants to spend weeks trying to breed the perfect team for online matches?
But also I cheat in grindy JRPG's, cause those get tedious and sometimes I just wanna progress with the plot
I buy PUBG cheats through sketchy Chinese sellers and aimbot my way to chicken dinners. It's called self-care and we should all practice it more often.
I cheat whenever I play FEAR, to get all the weapons and infinite ammo right from the start.
It makes the game so much more fun because you can spam grenades, shotgun mouthwash or turn people into skeletons, and watch replicas fly screaming their lungs off as if it they were a single person fighting a battalion of enemies, except in this case YOU alone are the battalion. And since you got infinite ammo, you can do real John Woo shit and fire how much you desire, covering entire walls with holes.
Multiplayer cheating though... If I could, I'd call the cops on people.
I feel like the author never made an actual point anywhere in the article. It just poses a question, then moves onto a tangent, then more questions and more tangents and doesn't even talk about cheating that much.
The Guardian is probably the least insane newspaper politics wise but man are some of their opinion pieces some wild shit.
Mmmm MMM I LOVE that clickbaity title the article has. That's what this is, and why the writers justifying multiplayer hacks. Part of me wants to take the bait and look at the thing to laugh at it, but my commen sense tells me that this would be giving the Gaurdian what it wants. I'll take a potshot at this though (I'm using GTA Online as an example here because it's really apparent)
But I wonder whether cheating at video games is really anything to feel bad about.
Yeah no, using hacks to fuck with other peoples games and doing shit like spawning fires or explosions on them so they die again and again forcing them to restart their game is something that you shoulden't feel bad about in the slightest! No, indeed it's GOOD for the community because it uh... um... I mean, sometimes they drop money?
https://files.facepunch.com/forum/upload/259570/7623a909-9cb3-4334-88bc-9d60e9800a4f/20180131220230_1.jpg
You do occasionally get some funny shit like this though
I'd argue cheating in multiplayer games can be alright as long as everyone agrees to it. Some of the most fun I've had in TF2 and Payday were games where the admin or an Overkill dev were just screwing around with stuff.
I remember once on a ttt gmod server an admin spent several days just programming weird entities via console commands, or doing a round where traitors were all invisible with melee only.
I mean you can look at stuff in GTAO even where its been fine, people who use it to spawn things like the massive story cargo plane and have players running about in it while it flies or the color changing party buses. Last time I played GTAO a hacker was spawning parts from the special races at the airport to make stunt courses and such. Its always about the context.
I'm just the opposite. I like going out into the world not knowing what I might find.
Anyone remember GRP? Ghost recon phantoms, the f2p game that use to be on steam? That was one of my fav f2p games, even met the clan TAW who are some of the best people and most family like clan I have been in. The games was great when the Ubisoft team actually tried and kept hackers out, but when they stopped caring...that great game went to shit.
If you've played there are 3 classes each with their own powers. Assault; blitz with a riot shield and knock enemies down (can't remember the other power they had)
Support; blackout which was a personal emp that drains enemies powers and stuns em, and shield bubble, which is a shield that pops up for about 30 or so seconds and protects you from in coming fire.
Recon: cloak makes you all invis and scan, which is basically wall hacks.
I'm telling you about the powers and classes to set the story.
Playing a match, we push the enemies shit in, suddenly some dude named snow(something) Decided he didn't want to lose. He running support with a bubble ( which was my fav class so I know the ins and outs of it) He pops a bubble, and rather than going down and having to recharge, he just pops another one like a second after his
first went down, this went on until we had gotten pushed all the way back. So we began to record him, my clanmate sent the vid to the devs and they told us to basically
fuck off.
Now, the reason I think they did nothing is because he had all paid gear. None of his shit was standard. Wacky mask, orange armour, special gun, the whole gitup.
Cheating ruins games, but so do devs that do nothing about it, especially f2p devs. I get you wanna making a living, but video games are art. They are living movies that
you get to be in and take part, how can you justify cheating for money? How can you take such an awesome thing as video games and be okay with hackers and cheaters ruining it? I'd be pissed if I worked on a game and some hacker ruined it for the true players. No amount of money should make you forget what it's like to be a gamer, to want a good fair game.
Plus, games nowadays have "in game hacks" like aimbot or wall hack or any other shit, especially those modern shooters...which makes sense because of the tech we
use in war today.
Basically tl;dr games are an art, and I've seen good games become trash because of hackers. Devs need to take more pride in their work, and not see em as money
makers.
If you want fun modding of GTA Online you'd be better off playing FiveM I reckon.
I think the only multiplayer cheating of note I ever did was discovering that GameShark and Action Replay codes I used for Tony Hawk's Underground 1&2 would work online. So i'd be sitting there with infinite Manual balance or moon jumping everywhere. Tried to avoid screwing with people though. Cheating online shouldn't inherently be evil if it can make an amusing time for everyone, but then you get the twelve-year-olds with clientside hacks that make everything worse for everybody.
Cheating on gmod darkrp is how I learnt lua
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