• Prop lighting issue
    4 replies, posted
These are prop_static track models. https://files.facepunch.com/forum/upload/336145/dd06fb56-6754-48b0-b827-d031d9d110ad/1.jpg I'm adding light sources between them. https://files.facepunch.com/forum/upload/336145/84030bc0-9186-4ee7-a890-a2098a8bc787/2.jpg https://files.facepunch.com/forum/upload/336145/e0d8ef1d-a8db-4f90-9118-3ef6d5fc34ae/3.jpg As you can see, the whole model is getting lit. Is there a way to make props ignore dynamic lighting?
Try looking at prop_static to see different options regarding lighting origin and other light related stuff
I used Light tool in GMod to show the problem; any entity setting changes vrad behavior on compile and has no effect when using dynamic lights.
Does the problem occur when using projected textures on them or just dynamic lights?
It happens if a dynamic light is nearby.
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