SO i played on EU Facepunch 4 some minutes ago, and i was running away from a guy with machete, i jumped ontop of wooden stairs that was placed next to a building, and then suddenly my game froze/locked. Around 10-15seconds later text in red apeared in the top left corner saying it cant detect player something, i pressed to printscreen but nothing happen so i would have something to show here.
Enyways, after the red text, that was there for like 2seconds, the game auto exit to desktop without eny windows showing eny error, so i jumped straight to steam discussion to see if someone hadd experienced thesame problem, and then suddenly my pc froze.
I waited 20minutes and tried to ctrl+alt+del but nothing happend, windows was completly locked, so i hadd to force restart my pc by holding the power button.
Checked the drivers/bios but everything is uptodate, i also went to appdata/locallow/Facepunch Studios LTD/Rust and checked the crashes folder, but the latest crash was 28-2-2018 and nothing from today 20-10-2018.
I noticed in the Rust folder there is an file called out_put_log and that file has got updated today.
If i scroll down in the bottom it says this:
Wanted to show loading screen but not ready
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 65)
UnloadTime: 0.588700 ms
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 26372.
Total: 137.717400 ms (FindLiveObjects: 1.921400 ms CreateObjectMapping: 0.923600 ms MarkObjects: 134.696400 ms DeleteObjects: 0.175800 ms)
Quitting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Setting up 6 worker threads for Enlighten.
Thread -> id: 2324 -> priority: 1
Thread -> id: 1e78 -> priority: 1
Thread -> id: 21d4 -> priority: 1
Thread -> id: 1ff8 -> priority: 1
Thread -> id: c30 -> priority: 1
Thread -> id: 1588 -> priority: 1
Steam Client Shutdown
Error/GameAnalytics: Error on GA thread
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Error/GameAnalytics: System.Threading.ThreadAbortException
at (wrapper managed-to-native) System.Threading.Thread.SleepInternal(int)
at System.Threading.Thread.Sleep (System.Int32 millisecondsTimeout) [0x00019] in <e1a80661d61443feb3dbdaac88eeb776>:0
at GameAnalyticsSDK.Net.Threading.GAThreading.Run () [0x00028] in <eae98e060d404491b7586d41d591f2b7>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Is this the issue or is it possible to get more info about the crash/lock?
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