• Extracting NPC models from Fallout NV
    7 replies, posted
I've seen it done before but nobody has any guides on how to do it. Could use some help or some points in the right direction because all I've been hitting are dead ends.
exactly what do you need help with
You could load the .nif files into blender and then export them to .smd or .mdl with Blender Source Tools
the npc's are located in the fallout.esm which I can only open with GECK which doesn't allow extraction
If you want the models themselves then you are going to want to look into the .bsa files, I believe. I have ported the *shrines from Skyrim in an arbitrary manner by using the **BSAopt-software. It worked equally well with workshop addons if I recall correctly. Suppose that Fallout: NV shares a similar file structure to Fallout 3, you might be able to use BSAopt to extract the models you want. It doesn't list NV as a compatibility but it is a lead, I hope. Finally, there has been a similar thread posted regarding this manner which might be worth checking out, unaffiliated with my advice: Trying to rip models (especially ragdolls) from Fallout 3 and/or.. *= https://steamcommunity.com/sharedfiles/filedetails/?id=1498426558 **= BSAopt
still no luck, models aren't a problem just the npc/ragdolls
The npcs are basically just player characters with different faces, they use the same head and outfit meshes. .bsa files are for assets like meshes and textures. To get a whole ragdoll, you would have to port an outfit (which iirc has the body included) and then somehow import the facegen into a single blender project. The body should be pretty straightforward, but it's the head that I can't help you with. I know the default head mesh is in the files somewhere, but in-game that head mesh is deformed to look like every character in the game, so you'll have to figure out how to like export the head already morphed. If you figure out that piece to the puzzle though, it's just a matter of sticking it onto the outfit/body. This guide might help you out a bit. It's not specifically for porting fallout models to source, but it does have some useful bits of information that is relevant to putting the fallout models into blender and rigging them up: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1 This one might be useful too, even if it's oblivion. It's the same engine. Blender import and export armor for Oblivion
Thank you for this info, didn't realize I had to do it that way.
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