• How to make a door not swing into an entity?
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Making a nextbot, it traces and stops its path if there is a door in front of it and calls: Fire("Open") on the door and till the door state is closed, it resumes its path. Only problem is, the door swings into the bot making it very inconvenient. When I could just have the door swing away from the nextbot, similar to how players open doors. I've searched up and found Fire("OpenAwayFrom") but that does not work. Any suggestions?
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