• Team Fortress 2; Pyroland Overhaul Project, part 2: Weapons
    5 replies, posted
Currently working on pyro weapons, and even more specifically, the secondaries for the Pyro at the moment. Came to a stopping point on what i should do for the Reserve shooter. Pretty set on it being the flower concept, as that version and the regular model are both based off of what the environment colors would be, but thought i'd get some feedback on if i should do some tweeks, or maybe even go in the direction of the rainbow version. https://files.facepunch.com/forum/upload/231968/a86f2ae9-9ae7-4d2b-ae9a-f4bf138a2f03/reserve shooter.png agree for the flower model, heart for the rainbow. will prolly do a discussion on why the rainbow if enough people feel that way, as i do want to make sure consistency is kept, and as neat as the rainbow model is, not sure on the consistency of it from the base model. thanks, love ya'll
how am i supposed to tell that's not just a shotgun with some crate skin from a glance
it still does mantain the added parts of the rescue ranger
i could contrast the green and yellow some more. A big issue i keep coming across is war paints. How is one to tell the difference from a weapon and it just being a war paint. Current issue im trying to resolve
https://files.facepunch.com/forum/upload/231968/a2ce69fa-3c37-413a-a755-23d9edb0475d/Untitled.png default flamethrower's replacement model. prolly not super great, which is why im posting here to get some feedback.
https://files.facepunch.com/forum/upload/231968/08b81007-588b-49d1-b895-b0d3b4ad49f2/Capture.JPG powerjack pyroland replacement. Really basic, but wanted some thoughts on it, or if it's good as is.
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