Good Evening folks,
This is my first post. Do forgive and instruct if this is posted in the wrong section.
I just started with NinjaRip. I believe I have followed the instructions correctly, but my rip is coming out all ball-o-paper-esque like this:
https://files.facepunch.com/forum/upload/341717/d0b3b5b2-9e17-4afb-ba20-7d4997aaac43/image.png
I was hoping to be able to extract some models to rig/pose/3D print. I'm trying to rip from My Hero One's Justice. Disclosure, I am using a repack, so I'm not sure if that makes a difference. I tried from both in-game and character customization. I did manage to successfully rip from XCOM 2. Any guidance would be greatly appreciated.
-TBB
Take this with a grain of salt because I've never used Ninja Ripper, but I believe this is a form of obfuscation. Taking each vertex and offsetting it by the normal would create a shape just like that.. Then baking the offsets as either a blendshape, UV set, or vertex colors. Then in the game correcting it with a shader.
It's a common technique to keep people in VRChat from simply ripping models right out of the graphics card.
As a ninja ripper user myself I may be able to help some. Looks like you have a lot of the files loaded in at once. Which isn't an issue persay. But some games ripper rips everything to the point of the models in the scene being enclosed in a bubble like the one you see there. Sometimes this is due the sky box...r sky dome being ripped and being that ninja ripper doesnt tend to keep cordanates sometimes you'll import the files onto one axes mashing all the meshes to one place making it seem like a mish mesh of verts an such. I've had some games, like LA Noire or Hitman rip very funky to the point of the models being really weird but I've never had them come out in a ball.
We need more info. What version of ninja ripper?
what settings?
what game are you ripping?
is it from an emulator?
Some of all of these factors can make a difference if that is not the sky box/bubble ripped. don't take the textures at face value either. I've model 1 textures applied to model 2 which looks weird and is incorrect so don't assume that bubble IS the model you want just because of textures. Ninja ripper can be a good tool over all but it still has it's weak points.
Thanks for the reply.
I'm using 1.7.1.
D3D11 Wrapper
Game: My Hero One's Justice
No. It's PC, unreal engine....I can provide link to repack if that's ok. My Hero One’s Justice + 4 DLCs | FitGirl Repacks
Well, after successfully ripping from Dragonball Xenoverse 2 and XCOM 2, I guess it's reasonable to assume that it just isn't going to happen with this other game.
The issue is not with ninja ripper here its more how you interpret the data it spits out.
Nael hit the nail (hurr) on the head about obfuscation since that is going to translate directly to what NR spits out, which in this case is your circle.
It isn't that ninja ripper itself is giving you bad models its that those are straight up the model you are rendering. Correcting something like that isn't the role of the ripper itself, rather the imported you use or any other tools so no amount of playing around with the NR is going to give you better results.
With that being said, different versions of the injector are going to produce different results, I use NR to rip from opengl rendered through web and different renders often require different versions of the injector or even different versions of a browser. With that being said, using the incorrect version of the injector usually results in a flat plane or a completely jumbled object rather than a perfect sphere so in your case, its likely the prior rather than the later.
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