Yeah these interns will be "pretending" to call other people names while gaming in the name of "research"
I myself do research on toxicity every day
When did people forget that muting is a thing? Just rely on muting text/voice chat and it benefits everyone.
Players can say whatever they want and not risk a Ubisoft situation (people getting banned for normal words), they still have a way to ignore stuff they don't want to hear and the devs wont have to waste time and money into trying to combat """toxic""" behavior where people will just find more creative ways to shit talk.
im mastering in the science of shitpostology
I am not well versed with the Battlefield series, does the newest one have a server browser where you can just pick certain servers where you want to go with a selection of community servers, or does it have the more modern one where all the servers are run by the developer/publisher and everyone is just matched up to a server? I ask because if it's the latter, there's half your problem, as you're mixing in all different kinds of individuals who want different things out of their games.
fuck unpaid internships
I'm not sure about BFV, but BF1 has a server browser with both private and officially run servers. Most have the standard "no racism/homophobia, be respectful, etc" rules for chat, but whether they are reinforced or not usually depends on if an admin is present, just as has been the case since BF1942. It was also a roll of the dice whether either team would focus objectives, and the best matches were always the ones where people fought as a team - which, again, has always been the case.
I haven't played BF games much in recent years, but my experience of BF4 and BF1 is that while there are toxic players, they usually are ignored or trolled by other players. I rarely saw people other than the toxic person get mad, for the most part people were respectful and just there to have fun. I have a feeling that I just lucked out on my experience, though, since I never found myself amongst hyper-competitive types. I played a lot of Overwatch recently, too, so that also may have affected my perception on what I'd consider toxic.
Better question, who looks at chat in modern bf titles considering majority of it is people screaming or spouting memes/racist garbage.
I've been researching toxicity by maining Torbjorn in Overwatch.
It's a video game. People get tilted and insult each other because they know they are anonymous and most likely will never play with the person they're insulting ever again. Really isn't that hard to understand. Usually this happens in team based games due to everyone needing to working together. When you have one under performing member that gives your team a higher chance of losing. This makes folks angry so they become toxic.
see, the issue here is that not all toxic behaviour is text/voice based. muting somebody won't stop them from purposely griefing you, but what can you do in that case?
Lmao you're 100% correct, because students really do fuck all when it comes down to research except for maybe setting out a survey to all their Facebook friends.
Only if you're work is worth something should someone compensate for your efforts. In my experience interns usually cost more money then they bring in. There is of course gems that make up for the shittest ones
You can’t solve everything by cutting people out when you’re supposed to work together.
Battlefield may not be the most cooperative game anymore, but for many, having others talk shit behind your back isn’t much better.
This
You can find paid internships that are subsidized by the state/fed gov't in the U.S for nonprofits, where they give more worthwhile work as well.
Implement a karma system that encourages good behavior. I like to believe most don’t get salty enough for unfair downvotes to matter.
What exactly are your options for toxic behaviour apart from text chat which you can mute and which now has a profanity filter? I can't bring to mind a single instance of 'toxic behaviour' and I've been playing BF games for like 8 years.
In the United States it's illegal for them to NOT compensate you for your work if it contributes to their product/profit in some way. I think they can offer credit if they participate with a university, though
Dont worry guys the interns get "Exposure" its not exploitation at all
Unless there's a benefits package which includes counselling, it's not worth it.
Came here to post this. Battlefield games generally aren't very toxic to begin with. On top of that you can mute voice chat, hide text chat, and BFV has a profanity filter. Of the myriad of problems recent Battlefield releases have had (including the upcoming BFV), toxicity has never been one of them.
If you want to combat toxicity you basically need to police human behavior by actually having a human intervene. Sportsmanship is a virtue that many kids are not taught, and even though many games have age ratings its clear that parents think their children are mature enough to handle gore but don't realize their kids are not mature enough to play nice, and then those kids grow up thinking calling people faggots is totally normal when they aren't playing well.
Admins act as a deterrent because they are a presence that lets people know someone is monitoring their behavior. A thief is less likely to mug someone if there's a cop nearby, and a shithead is less likely to call someone the n-word if an admin is monitoring the chat. Even if your game has millions of players and having an admin in each server is impossible, having a live support team that gets pinged if someone reports toxic chats and can remotely take action is better than leaving it to an algorithm. Having things like CS:GO's Overwatch or LoL's Tribunal can help if manpower is low, but then you need to make sure someone's watching the watchmen.
Additionally, people who report toxicity need to know when someone is punished because of their report. That positive feedback encourages reporting rather than ignoring or fighting fire with fire. If you report someone, and you get a notification that action had been taken against their account because of it, you'll want to report people who do that shit to others because the report feature seems to actually work and that little sense of accomplishment helps. Most games have shitty or no reporting systems at all, or the report feature is buried in menus, so people don't bother. Muting in games is usually all or none, so you either mute everyone on your team and handicap yourself or you can mute voice but not text. Plus, in many games mutes aren't persistent so the next match you need to mute them again. Leaving the server is usually the only option and if your game has shit matchmaking that places you right back in then you might as well quit.
Finally, punishments need to be fair but harsh enough to prevent recurrence. If all a toxic player gets is a 15 minute ban from a server then it gives them time to check social media or get a snack and then go back into the game and keep shitting up matches. Getting banned for a week for calling their team the n-word might make them think twice. However if people are unjustly banned then they'll be less likely to joke in the chat at all and may feel slighted and thus avoid playing the game at all. Context does matter, so automated systems usually aren't the answer. If someone is consistently toxic then I think it's fair to remove their ability to be toxic by banning them from chatting, period. They'd need to prove they can play nice to participate.
When someone receives a ban, they should see exactly what caused them to be banned (voice snippet or chat log), why that is ban-worthy, and why they are receiving the specific length of their punishment. Getting voice snippets is the hardest thing, but would be a godsend to fixing toxic in-game voice chat - maybe keeping demos of each match for a day and getting reports reviewed that day would make filesizes less of an issue. That way people are taught why what they did was wrong, and why it's important they don't act that way.
Having consequences and social stigma for being a dick goes a long way to making people act civilized. Having incentives to report dicks and prompt feedback encourages people to not tolerate dicks. I don't see why you need to pay people to figure this out, it's pretty simple human behavior.
Is writing your thesis at a company usually paid?
The article says it's an internship for graduate students.
I like hearing toxic people in games tbh. In GTA Online, I'd sometimes just sit back and listen to people, laughing at how dumb they sound, arguing about meaningless shit. I don't see how people let it get under their skin. You're never going to meet that person on the other side of the microphone, so why does it matter what they have to say? Just have fun, fuck.
I can just see a system like this being abused; Picture a scenario where a legitimately good player absolutely eviscerates the entire enemy team, I'm sure there will be a bandwagon of negative reports coming their way.
Dice should study why people liked bad company 2 because they still don't know why people liked it
Im a bit more salty by the fact that a billion dollar company cant be asked to pay interns for something potentially important as combating toxicity
Toxic players are a vocal minority. I like to think the majority of people don’t get titled enough for the ratio to be too different from social media: those who entertain the majority get more upvotes than downvotes. If a player is so good that nobody is having fun, perhaps it’s best that he play with higher level players, since the enjoyment of everyone is the goal.
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