[VIDEO]Attention To Detail, Obsession With Detail (The Jimquisition)
20 replies, posted
https://www.youtube.com/watch?v=uj49X7Ahv_s
Yeah this was an issue I found as I played it. It's a great game and loads of fun, but I could see the issue coming after watching the trailers. There's just too much pointless bullshit that doesnt need to be there.
One of the things I don't like in modern open world game is that there are all these optional mechanics and content that add to the world's realism and immersion and they're cool, but instead of just letting it exist as a cool sandbox feature you may or may not discover, they have to gamify it by integrating it into some side quest lines or achievement system or something.
I know it wouldn't happen in a million years but I wish he'd drop the persona and "funny" gags inbetween, it's so repulsive to watch inbetween the otherwise great videos
What an awful video tbh.
Personally I've been enjoying a lot of the stuff he's been complaining about in RDR2. It sets itself apart from other types of open world games. It's fine if it's not your cup of tea, but I'm a big fan.
You don't even need a hitching post to hitch a horse, you can hold the hitching/dismount command everywhere to hitch on the spot/to the ground or a tree/whatever.
Related to the video, I can understand that some people will be annoyed or exhausted by all the little things added into the gameplay, personally I love it though. To me it has never felt forced or laborious and their addition is really what sets rdr2 apart from all other open world games.
Yeah, I guess for the same reason why I disagree with his criticsm on Shenmue. I'm also a big fan of the deliberate slow paced nature of RDR 2 and its similar predecessors that followed a similar design. Instead of the stuff you do in the sandbox feeling like a checklist, it all feels natural, with stuff necessary making sense, and the optional stuff just giving the extra liveliness to the world.
There's just something that feels so good on being able to examine a can of sweet corn in a general store closely, and knowing this is a huge open world with things that just goes about, it's the kind of mundane activity that elevates the action, and makes everything feel all come together nicely.
It's really the kind of thing that comes down to personal preference.
Jim spent a lot of the video harping on about how the things he's complaining about "aren't convenient" but one of the biggest issues I have with modern games is how everything is made to be easy and convenient and there's no consequence to anything.
Yeah sure, you do a lot of waiting in Shenmue. It's a game about an ordinary guy trying to investigate his dad's death with no resources. That's an incredibly inconvenient situation.
Shadow of the Colossus would be a hell of a lot more convenient if the game just warped you to each colossus. It'd also be a much worse game.
Hell, one of the reasons I LOVE Shadow of the Colossus so much is the fact that you can explore the world at your own leisure. I know the entire map off by heart, and I can't say that about most open world games I've played.
I agree with Jim here.
I've not played the New Red Dead game, but the more recent GTA games have had the same problem he's describing imo.
The Laborious animations for performing certain actions don't overly bother me, I can even see them being immersive, but when it comes to the player character's movement It becomes annoying. Any game where you can spend ages trying to line your character up with the right spot to perform an action- and have them constantly take extra steps so they end up in the wrong place will start to frustrate me- sure it's only a few moments each time, but those moments add up, especially if it's a large open world game that I will be spending a long ass time wandering around.
I also agree with the idea that realism can never be 100% spot on, and sometimes taking steps to make things realistic can just highlight how inherently unrealistic games are.
A little example of this: when I was playing GTA4 I bought my character a goofy hat in a store. A while later I got clipped by a passing car and my character's hat fell off.
Okay that's realistic, It's a fun little detail, I guess my hat would fall off if I got hit by a car. But now I can't pick it back up again, I can see the hat I just paid for lying on the pavement, but have no option but to just walk off and leave it there because this is a video game.
well you're in luck with read dead then cuz you can pick up any hat you see, even those you knock off from NPCs.
Yeah, that's exactly what I meant. There are a billion places to hitch your horse, and when I don't hitch it it usually follows me, not run off in random directions anyway. This is just Jim's MO, play up minor/non-issues into a video.
And it definitely does set it apart, and that's why I'm enjoying it. It feels far closer to a Lite Frontier Sim than another open world game with a check list of collectibles. And that's probably why I'm loving it so much, and for the first time in a Rockstar game I'm actually wanting to really explore and see the world, and am just content to putz around. I only played the stories in GTAIV and V, and never bothered with mini-games or side content. It just felt "there". Here it feels like a part of the world, RDR1 didn't even manage to do that for me.
Yeah it's why I don't like the convience thing he goes on about, different games try for different things. AC:O (both of them lmao) are much more arcadey and not trying to be realistic in the slightest, and thats ok! Their mechanics are designed to fit that and it works out wonderfully - but it's the same thing with RDR2 where it is designed to be a more slow-paced and immersive experience and would be far worse off tbh if your horse teleported or you just instantly got animal parts.
Jim is incredibly cynical, and it's the main thing that's turned me off watching his videos. I just find them depressing now, rather than cathartic like I used to.
I haven't played RDR2 yet, but Jim's criticisms in this are pretty hit and miss. The overdone animations for everything have bothered me since GTA4, they actually make the experience of playing the game worse by being a minor annoyance that occurs frequently enough to be a problem. But stuff like your horse staying where you leave it and taking actual real time to get to you if you call it or the animals you hunt being in varying conditions that make it a waste of your time and effort to mindlessly hunt whatever you see sound like fun, immersive additions to the game.
I would say the genre of RDR2 is "faux realism" more than anything else. If that's not your cup of tea, fine, but it's not the games fault you don't enjoy that genre. I don't think it even advertised itself as anything but a game set in 1899 with gameplay intent on being slow and realistic.
It's not your fault you don't like it, and it's not the games fault. It's not trying to be "fun", it's trying to be something new and I don't think Rockstar need to apologise for that.
The weapon breaking feature in Botw he brought up (again) is silly yeah. Yes, by the mid to end game, it's never an issue, and by automaticaly managing wear of my weapons, melee, bow and shiled inventory has always been full. I have to leave so much good stuff on the ground because there's just too much loot.
if you're really out of weapons, loot all of hyrule castle, you can do it anytime and you'll fill your inventory with top tier weapons
But I think it annoys me more in terms of combat balance. You don't need every weapons to be perfectly balanced, but by having every weapon be very brittle and obvious upgrades, you rarely make tactical choices when it comes to what weapons you'll use in combat. I'm always using whatever weapon i'm fine with breaking, not the best one for the fight or the one with my favorite moveset.
I agree that the weapon system in dark souls is insanely superior. Especialy in DS3, yeah there are tiers of weapons but everyone will tell you "just use the weapon you like fighting with the most", and not "i'll use this soldier broadsword against this high level ennemy and make things harder for me, because I don't want to wear down my royal claymore". It turns combat into a math of ressources rather than purely tactical decisions.
It's really silly when you take out a whole camp of ennemies at the costs of 1,5-2 weapons, and you're rewarded with 1 weapon, worst than the ones you just broke. It makes me avoid fighting any camps now because it's just not worth it.
I don't agree at all, and there's a lot in red dead that I do like and find a lot of fun, I just feel it'd be greatly improved if they removed some of the faff. One of the worst being the game constantly unequiping your weapons whenever you get on a horse. It doesn't add to realism since it's not as if the horse having infinite gun storage is somehow any more realistic than having it in your pocket, and just leads to annoying situations all the time.
I don't see why these criticisms can't be considered valid. RDR 2 is far far from a simulator of any kind, particularly when most of the "realism" stuff isn't even that realistic.
No, but it does make you think about your weapon loadout before you get into an encounter.
Not really, I've often set up my loadout prior to an encounter only to find the game undid it for no reason. God knows how many times I've gotten off my horse only to find I have only revolvers and no way to grab my other guns because I'm locked into some cutscene bullshit.
I've mainly been doing freeroam and haven't encountered this problem.
I've had it happen a fair amount. I like that you can only choose your loadout on your horse but I don't like that you randomly take the guns off your back and put them back on the horse.
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