• Dynamic translations are not applied on the tool panel
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I am trying to do dynamic panel translation as long as the user switches the variable "gmod_langage" using a hook on it. The Idea is that user must chane the language of the game and the hook must clear the old panel and create the new one. I think that "language.Add" cannot be overrided in a variable callback with a new value, because the panel keeps drawing in English instead of Bulgarian. The translation can be found in this file. Thanks !
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