• How do I make env_cubemaps reflect inside props?
    2 replies, posted
I'm creating a large map in the Source Engine, for Garry's Mod, and I've encountered an issue. To save on the brush limit/count, I'm using models, more specifically, prop_dynamics. These prop_dynamic entities surround the player (they make up the floor, ceiling, and walls). I have placed env_cubemaps inside; however, the exterior skybox is rendering as the cubemap reflections instead of the interior of the models. Here's what I mean. This is part of the ceiling and it's rendering the exterior skybox instead of the interior, as the reflections. https://files.facepunch.com/forum/upload/111960/f41dee13-c2e4-4325-bb91-26f8e9886dc0/problem1.PNG Here's the exterior skybox. https://files.facepunch.com/forum/upload/111960/95a019c7-cb02-4f72-ab6f-a4bfe871d76b/problem2.PNG I'd like the reflections to reflect the inside, instead of the outside. Here's what the cubemaps look like. https://files.facepunch.com/forum/upload/111960/ae6e55cd-a352-4a9b-a541-a3837cab181c/problem3.PNG I would appreciate any help. Thank you.
I am pretty sure all dynamic objects will be ignored by cubemap generation because, well, they can be removed in-game and that won't affect the cubemaps, basically in that case it will be showing objects in reflection that do not actually exist. Solution: Use prop_static, that might work.
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