I'm creating a large map in the Source Engine, for Garry's Mod, and I've encountered an issue.
To save on the brush limit/count, I'm using models, more specifically, prop_dynamics.
These prop_dynamic entities surround the player (they make up the floor, ceiling, and walls).
I have placed env_cubemaps inside; however, the exterior skybox is rendering as the cubemap reflections instead of the interior of the models.
Here's what I mean.
This is part of the ceiling and it's rendering the exterior skybox instead of the interior, as the reflections.
https://files.facepunch.com/forum/upload/111960/f41dee13-c2e4-4325-bb91-26f8e9886dc0/problem1.PNG
Here's the exterior skybox.
https://files.facepunch.com/forum/upload/111960/95a019c7-cb02-4f72-ab6f-a4bfe871d76b/problem2.PNG
I'd like the reflections to reflect the inside, instead of the outside.
Here's what the cubemaps look like.
https://files.facepunch.com/forum/upload/111960/ae6e55cd-a352-4a9b-a541-a3837cab181c/problem3.PNG
I would appreciate any help.
Thank you.
I am pretty sure all dynamic objects will be ignored by cubemap generation because, well, they can be removed in-game and that won't affect the cubemaps, basically in that case it will be showing objects in reflection that do not actually exist.
Solution: Use prop_static, that might work.
Sorry, you need to Log In to post a reply to this thread.