• ENT:AcceptInput question
    3 replies, posted
Hello everyone, Im actually working on a simple Nextbot based NPC, and for lua learning purposes, I experiment around setting targets. The problem I have is the following : I would like to make it so the player that presses E on the NPC becomes the npc's target. Since ENT:Use don't seem to work with NPCs, I am actually using the ENT:AcceptInput function. How could I reference the NPC in this function ? self: doesn't work, here is the part of the code that causes problem. function ENT:AcceptInput( Name, Activator, Called)if( Name == "Use") and CurTime() >= (Activator.LastUse or0) + 3then          Activator.LastUse = CurTime()          if (angry == nil ) or (angry == false) then angry = true           else angry = false            end         self:SetTarget(Activator) --         print(Activator) -- This is working and returns the player perfectly          print (angry) -- This is working as well And this is the error I'm getting : lua/entities/npc_douglastest.lua:25: attempt to call method 'SetTarget' (a nil value) Thanks for taking the time to read / comment / help
Finally found another working option !
https://files.facepunch.com/forum/upload/114206/c02e38dd-be96-4ae7-8595-e20d0d931d6c/image.png
Okay okay haha I get it As I'm the most beginning beginner ou there, I don't think it is a good way to do it, so sharing it might not be for the best of the the reader. But NVM, those who would encounter the same problem, I fixed it by sending a net message from the server to the client in the AcceptInput function ( which is sent to the client when he presses "e" on the entity ) and instantly returning it back to the server, which sets the player returned in the net message as a " target", without using the SetTarget function. It basically looks like this : net.Receive("angrytest2",function(len,ply) playertotarget = ply end) Then worked around this playertotarget in the npc movements / logic. Hope it makes sens, as a not native english speaker this might be a bit confusing.
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