Has anyone tried or have experience with using VR to make motion cap animations as like a cheap way of doing it? Know any programs or anything like that? I will probably be getting a vive soon and was considering that for my game development. I've heard it's possible but I was wondering if any of you have any experience.
I heard of something similar with the Kinect (there's a software specifically to mocap with it) but VR? this is a first
There's IKinema Orion, which allows you to use Vive trackers to do motion capture. It's not very cheap, as you'll need at least 4 trackers along with the program itself, which on its own costs £400.00, but that's still a lot cheaper than any other mocap solutions you're gonna find. We've used it at work for some animation and it's quite good, if you can get it set up so it works without any hitches, you can get some pretty clean captures that won't require that much clean-up.
I'll look into that.
I can export these to work with skeletal meshes as animations?
Yeah, in the end it just gives you a FBX with the animation on one of the rigs they have which include their custom ones along with the sample Unity and UE4 ones.
Does Vive also have a way to track fingers or such though?
No. Are you sure you know what you're up for here?
Not on its own. There are some VR gloves that you can buy that Orion appears to have support, but they are quite expensive.
That will change with the Knuckles coming out do you think?
We'll see if Orion implements anything like that.
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