Is it possible to collect a table of an NPC's relationships? Is it possible to reset an NPC's relationships without doing it manually for every class?
I'm creating a script that works with dispositions and I want to completely reset them after a time.
so you need to save relation before NPC:AddRelationship and restore saved realtion with NPC:AddRelationship.
So theres no choice but to use more memory? Be it RAM, or even locally stored files. I'm sure the former is better than the later.
Still remains my question, is it possible to make non-civi NPC's follow a player?
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