TF2 General Chat and Speculation Station V13 - Heavy times
999 replies, posted
https://files.facepunch.com/forum/upload/132767/3ccaeb50-8feb-4175-8257-4b48a8a6d229/image.png
PREVIOUSLY, on TF2 Chat and Speculation 2018:
Blue Moon Update (March 28 Patch) Revamped the ingame Competitive system to be based off the Glicko System in CS:GO.
Casual also uses Glicko system, but levels aren't taken into account for matchmaking.
ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, and ctf_foundry have been added to Casual mode.
You can now Queue for multiple modes at the same time, and also Queqe while you play different modes(Casual, Comp, MVM, Community)
If you Queue at the same time into different modes, accepting the first match will cancel the others.
Blue Moon Case Added 19 new cosmetic items
Multiple weapon Fixes and tweaks to the changes introduced in Jungle Inferno
Dragon Fury, Hot Hand, Gas Passer, Thermal Thruster and Second Banana now drop as regular items. can still be obtained as contract rewards.
Still not avaliable in Strange variant.
Lagbots have been taken down so far by means of automatically being booted from servers if too many commands are issued (currently the only way to do this is by means of using scripts ).
Streamers seen to finally be able to play the game without chances of getting DDoS during their stream.
The only content added to the game has been Tournament Medals as of August 2018
Insomnia63
TF's Birthday went by (August 24th). The team completely forgot to acknowledge this, futher
As of Sept 2018 Radio silence from the TF Team remains active.
TF2 Outpost Is closing forever.
Delfy, popular youtuber known for making videos about exploits and harassment, apologized on reddit and promised to "quit making exploit videos altogether"
As of October 10th, 2018, Team Fortress 2(on its original Orage Box Relase) became 11 years old.
TIp of the Hats 2018 raised a grand total of $223,523
Scream Fortress X Arrived (October 19th patch)
5 new comunity maps: Cauldron, Gravestone, Monster Bash, Slasher, and Cursed Cove
New cosmetic case: Violet Vermin. includes 20 new cosmetic items
New halloween effects were also added (11 effects for hats, 6 for taunts)
New community war paints case: Scream Fortress X. Includes 10 new halloween war paints.
2 new valve-made taunts: Panzer Pants and Scooty Scoot. Panzer pants has a leak memory issue and crashes entire servers on launch day. (it was eventually fixed)
Merasmissions now include the new maps added in the update. all previously completed merasmissions were reset and can be completed again.
Fix: sticky bombs no longer deal damage through thin walls.
Three more patches were relased afterwards, fixing several isues related to the event: map issues and problems.
̶S̶t̶i̶l̶l̶ ̶n̶o̶ ̶n̶e̶w̶s̶ ̶o̶f̶ ̶a̶ ̶S̶u̶m̶m̶e̶r̶ ̶u̶p̶d̶a̶t̶e̶ (Can pretty much confirm there was no summer update)
-No news about the last issue of the comics, and so far no news about anything Valve-wise.
-DDOS protection for valve servers and other improvements are suposedly active, but nothing official has been announced.
Useful Links:
https://discord.gg/RPfDhvc TF2 Facepunch Discord, feel free to join! <<
TF2 Wiki Official Tf2 Wiki <<
Scrap.tf Automated weapon banking <<
Marketplace.tf Buy & Sell items for real money <<
Backpack.tf Pricing, trading and listing of items <<
Huds.tf Browse and install custom huds for your game <<
TF2 custom hitsounds Browse and Install custom for your game <<
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The MUS Archive:
V1: The Original
V2: Revenge of the Tobor
V3: Tonight's the Night, forever and always
V4: Tonight's the Night for QR Codes
V5: Somewhere over the rainbow
V6: Going South of Houston, Baby!
V7: Who's Ned?
V8: Rise of the Machines!
V9: Really Spooky Halloween Edition
V10: This Week Is The Week
V11: speculation has long since retired
V12: Layoffs Edition
V13: The Final Frontier
V14: Roman Numerals are the Best Edition
V15: Apocalypse Now! (In a few weeks)
V16: The Monoculus RIFT Well Spun Hat Promo Edition
V17: She's Only 17
V18: New world order
V19: Official Sponsor of the Winky Smiley
V20: ScoRes and Pipes
V21: Delays For Most
V22: Steampipe For Reals This Time
V23: the mind of the subject will desperately struggle to create speculation where none exists
V24: An Eloquent Absence of Germane Spectulation
V25: Featuring 60% less Bonus Ducks
V26: Much Ado About Nothing
V27: The Day MUS Stood Still
V28: The Speculation Zone
V29: Matchmade in Helltower
V30: cp_orange_x3 confirmed!
V31: Gamechanging Edition
V32: Like General Chat, but at least twice as neato
V33: Tomorrow For Sure
V34: Whose War is it Anyway?
V35: A Distinctive Lack of Communication
V36: DRiller? I hardly know her!
V37: The End
The New Threads
V1: One of Several Edition
V2: Whiteboard Blues
V3: 460+ days of Mammoth sized Blue-Balls
V4: We Jungle Inferno now GUYS
V5 Merry Skinssmas
V6 Year of the Guard Dog
V7 No random chance of critical posts
V8 ༼ つ ◕_◕ ༽つ Give Heavy Update
V9 Sad Heavy Hours? Who Up?
v10 It's not dead, is Aliven't
V11 Heavily Implied to be Spooky
v12 Miniguns are SCARY - look it up
how interested would people be in a 5cp map that has a buffer between the first and second point in form of either longer distance, a barnblitz gate or simply the enemy spawning closer to it for the first few seconds to prevent the classic "win mid, roll second, get stuck at last" rhythm 5cp has?
Since TF2 Media's thread seems to be missing, I guess I'll share this here.
https://www.youtube.com/watch?v=2a1jjC3ll2U
Pretty good gmod animated series, each episode is pretty damn long too.
Not even a minute in and all I can think of is Micheal... Abrams.
The Wiki has grossly mislabeled this Halloween cosmetic patch as a major update.
Slogging through my Merasmissions, I noticed a minor bug on sd_doomsday_event. When Merasmus casts his underwater (jarate) spell, it has some odd effects on pyrosharks. The Neon Annihilator functions as advertised. It crits anyone it hits, and if it's strange and has strange part: Submerged Enemies Killed on it, the part levels up. HOWEVER if a player has the same strange part on a cosmetic, (I do, because reasons) it will NOT level up. The same goes for non-NA (say, shotgun) kills when the jarate spell is active. I don't know how the TF2 engine handles that particular spell, but obviously it's different than the water in the center of 2Fort.
new punch is awfully better if you use the dark theme.
how
it's not that simple
the reason you roll 2nd has nothing to do with spawns and everything to do with ease of holding. look at the difference between say granary and badlands. badlands 2nd is way further away, and yet granary gets held way more often. Why? because granary has 2 choke points and badlands has one, and the choke happens to be quite close to the mid. Why is gully 2nd held more often than snake 2nd? because gullys high ground is less risky because to exit it is relatively safe, while snakewater you easily get caught out. It's worth noting aswell that a well designed 2nd is possible to hold as long as you don't wipe.
now you have to consider that each of these factors have in exchange for what you're getting. gullywash is notoriously hard to push out from and in part that's because the easily accessible high ground has a counter to it, because it has to. by adding 2 chokes to granary, you can potentially slow rounds down extremely, because every choke is an uber.
it's also worth noting that if badlands choke WAS further towards 2nd to encourage holding it, this would have the knock on effect of making the mid really hard to push into, because a sniper or spam/stickies generally forces the uber, and just like on lasts, the further away your uber is the easier it is to hold.
so to think about the knock on effects of what you suggest, I will just make some examples, but you ought to consider it yourself and how you would want to fix those things.
by increasing distance, which area are you making harder to push? are you making a double choke like granary? if you are you have to consider how that will slow the game later and how you would make it easier to push through various places.
with a gate, what are we even doing? when does the gate come up? after they cap mid? what happens if they leave 1 scout to cap and everyone else walks past? does the gate come up before the mid ends? does that mean you're actually unable to leave the mid if you feel you're losing? I would think that would just increase the likelihood of wiping and rolling the round.
spawning closer is an interesting one. but is it overpowered for repushes onto mid? would it be fair for the loser of mid to then push straight back in with forward spawns? if both teams get forward spawns you have to consider that this might just promote a really slow passive mid style where you wait for your spawners. for instance if this happened on badlands it would be a total shitshow with people shadowburn rolling out repeatedly until the mid ended.
these things are all possible and I don't say this kind of stuff to dishearten you, I just would rather you realise this kind of thing needs to be thought of really hard before you start building it. I think it's very possible to do the 2 chokes thing. Maybe?
your eyes don't bleed, for one
I think he means how do you use the dark theme
tmw you got 60% random crit chance with holiday punch and you still hit 5 regular hits in a row
literally the worst mechanic even from the "other side".
how as in how do i change the theme, i tried before and it made no difference
No, I may be wrong, but I think Yikes! meant how do you add it to facepunch. My eyes are bleeding already. Is it a stylus/stylish theme, for me that broke when new punch was released, a hidden item in the coin store, or is some css to copy paste into the part in User Options?
Click on your name in the top right, go to preferences, paste @import url('https://stylepunch.club/cached/awfullydark.css'); exactly like that into the box, then hit enable custom CSS.
step 1: go to your preferences
step 2: enable custom css
step 3: paste this:
@import url('https://inaciogonzalesn.bitbucket.io/styles.css');
step 4: save changes
step 5: magic
I've used a chrome extension for years that darkens sites that DON'T have a built in night mode.
if you're talking about stylish, make sure you switch to stylus, stylish got purchased by a malicious third party and spies on ur shit
I'm not. Currently I'm using Night Mode Pro.
Back from the previous thread with the bots, wasn't Nemu's TF2 run by Jill, meaning Brutus was made by Jill or someone close? I think creating bots to enhance gameplay of your own servers is fine, building a squad to terrorize matchmaking is not okay, so I wouldn't put them in the same category. However, unless a custom build of tf2 was compiled for this, I guess it was hooking the game too against VAC acceptable use which doesn't look good on Valve having an employee build something counter, but they seem to take a blind eye towards stuff that isn't cheats such as finding bugs, through reverse engineering.
Is it really useful to some parties to still run idle bots? Wouldn't your typical return be 12 weapons / 6 scrap / (2/3 refined) / 0.02666666667 USD per bot per week, and it costs about $1 to get a premium account according to https://steamcommunity.com/sharedfiles/filedetails/?id=149039697. The most efficient way I can think of is having a premium account trade something worth about a dollar to the bot account for it to sell on the steam community market for buying something that gets premium tf2. The only way I can see it being viable is with phishing a ton of accounts, not paying for your own power and using value in the stolen account already to buy the premium upgrade. If you're that unethical in the first place why don't you just sell the accounts instead of using a ton of power or a botnet to slowly farm scrap.
Unless I am overlooking something massive in idle farming, my guess is that they are just to play the game and/or collect lots of data on players in the game and/or the match making servers. Valve doesn't want a ton of witch hunting, but at the rate they fight this stuff, its worth considering how the community can fight this problem better. You can get a lot of information by running steam profile lookup and steam id search, on the ids found by typing status in console, but it's a lot of work so I really only do it on a suspicious player, but I'm sure there's plenty of players who stay under the radar. One idea I have is setting your console to log to file and having a program upload it to a server for parsing and stat generating, it would be great to know for example that one of the players in your game was just kicked for cheating. On the other hand, there goes all the privacy of players, would we as bad as the bots by collecting this information too, bad votes would have much more power, and bad actors would submit fake data. The latter could be mitigated by comparing against other players uploaded logs, but then this system requires wide adoption.
Here's a link back to the post.
I'm no expert but if I base this answer off what I saw from the earliest iteration of idlebot methods... there are ways of running Team Fortress 2 without a majority of what would be unnecessary processes. I remember one idle farm tool would quite literally run through a command prompt. Obviously things were a lot simpler back then but I don't think much has changed in the way of what you're allowed to do with regards to trimming unnecessary resources. After all a lot of the developer tools are accessible.
Assuming that these bots are run on computers without actually rendering the graphical end of things, you could potentially run a few of these at half the cost for resources. Regardless of whether or not these bots were initially made to farm for items, or simply play the game, I think they are harmful to the Match Maker and could turn into something much worse real fast.
Some guy that records and uploads his pov while cheating in TF2 to YouTube commented on my video...
https://puu.sh/BVvY3/f43f283960.png
Ever wanted to deal with those annoying engineers during boss truces?
Well apparently you can as spy, but it unfortunately requires gimping yourself beforehand. Isn't really a harmful bug so I don't mind spreading it around.
https://www.youtube.com/watch?v=6tUSpx52w_M
Hold on a moment, people here actually consider a time-limited event a legitimate major update? Sure, Valve classifies it as such on their website due to the annual nature of the event, but as far as what it actually contributed to the game, even Blue Moon has it beat.
Apparently they do, the ratings of my statement speak to that.
I had always thought a major update consisted of at least something that, after it’s over had made a noticeable difference to tf2’s gameplay such as a new weapon or (non-limited) map.
We didn’t even get a comic or comedic blog post for that matter- some other hallmarks of a major update.
If people count the things still interactable with post-event (cosmetics, unusual effects) as a major update, well that might as well be applied to several previous community cosmetic patches too.
You are a saint.
well the tf team views saxxies as a major update
although id deffo slam this update more in the "medium" set
i wish lugermorph had its own firing sound and also an alternate dark skin that makes it look like a german weapon rather than a nod to a lucasarts product
did they change the way chat binds work in the past few years? I've been trying to fix a bind of mine and it wont work no matter how i try.
I just realized Snipers are almost non-existant in halloween maps. It feels kinda good to be honest.
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