• Hammer Editor - Prop lighting & Bursh lighting
    1 replies, posted
So simple issue but I have no idea how I can fix it, I have corridors made up of static props and then simple brushes where doors are, while they look the same in the editor, when in game with blue lights on, the prop picks up the light but the brushes dont, is there anyway i can fix it. I've tried making the brushes details and func_brushes and tried changing the lightmaps from 16 to 32 and 64 and still the same. The right is a brush, the left side is a prop https://files.facepunch.com/forum/upload/282596/1472dce2-8698-4de0-b430-979f282b0a3c/image.png
Brush and prop lighting in the Source engine is handled differently. brushes are lit using lightmaps while props are lit universally. When a light shines on a brush, it produces a lightmap with multiple gradients of light, but props are just universally lit by whatever light value happens to hit their origin point. Props can be lit with lightmaps, but doing so is not only costly but may produce bad lighting on some circumstances. While a gentleman in this forum managed to achieve true prop lightmaps, I do not know how he did it or whether or not the method is viable.
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