Diggles/Wiggles : The Myth of Fenris V. 2018 is the new 2002
17 replies, posted
The premise is basically you lead a clan of dwarves who are sent on a quest by Odin to catch his dog who ran away to the underworld. Standard stuff really.
Game is similar to other micromanagement strategy games like Oxygen Not Included or Dwarf Fortress. All in glorious 2.5D. Released 2001 by Strategy First / Innonics and
developed by SEK gmbh.
Screenshots:
https://files.facepunch.com/forum/upload/133677/37e024be-9903-41ea-bee4-f2b00c7ab624/image.png
https://files.facepunch.com/forum/upload/133677/4d2e47ff-dd09-40a2-8ab6-18845568cb92/image.png
https://files.facepunch.com/forum/upload/133677/84d03e2d-bfc3-410e-80d3-4d97edba7ad7/image.png
https://files.facepunch.com/forum/upload/133677/847747d0-6b25-4fd2-a8fa-453a645749e3/image.png
How to get the game:
Previously to make this game work it involved a lot of crawling through internet forums for a working link to various community patches and a 47 step
guide to install stuff that generally had bad info and/or was in German and/only worked for the German version of the game. You see where I'm going here.
I'm distributing it as both the standalone beta patch and as a half patched version of the full game with a skeleton patch. This is a working English copy of the game patched as much as possible. In the future I'm hoping to properly integrate everything and provide proper support for the software, but this works well enough for now.
To install either, simply run the patcher application and launch the game via run.bat when that is done, refer to the README for proper instructions for the specific distribution.
The decision came down to basically do I distribute the ISO, which is still illegal, and make people jump through extra hoops to install the game,
or do I just distribute the game half patched and release a skeleton build of my patch to add the required registry keys and such. I chose the easier option for the end user of
course.
I highly doubt many people have an original disk like I do, but I like options so a standalone version needs no real explanation in that regard.
Future plans:
* The standalone patcher and even the half patch version are no longer being updated at this time sans for future gameplay patches being added. I'm going to move to a full game installation based release and just distribute the game I think, it's been 17 years and I haven't had much luck getting a hold of any copyright holder who may exist. it's just
easier for the end user really and really the process of installing the vanilla game is really only there to unpack game data files.
* Write a better OP
FAQ:
Q. Game doesn't work still
A. did you install it to program files? Don't do that.
A2. It might not work on AMD gfx cards, that's a problem I saw once or twice on cached copies of dead forums.
A3. Did you run the patcher to begin with? You still need to run the patcher on the half patch version to get the registry keys and install the MPEG decoder the game needs to run.
A4. Tell me more about it in a post below, I'll try to help best I can. (Use the forum's @ feature to send me a notification.)
Q. Linux/Mac?
A. Not planned by me at this time, it might work with wine, idk, you're a linux user you should be competent enough to play with all of that.
Q. Why did you do this, the game had horrible reviews?
A. Because I played this shit back in ~03 and I'll be damned if I'm not going to play it again. Also it's been years and we have patches that didn't exist back then to mitigate some of those issues. The reviews were largely because the game was buggy at release.
Q. Registry edits? Is this a virus?
A. No, I don't want your sonic OC art folder, don't worry. If you're really so paranoid you can email me for a copy of the source code to the patcher program. It's the only file you can't reasonably read the content of by just "open with.. notepad++".
A2. If you're really so paranoid you could also manually install the patch to a legit sourced copy of the game. Good luck buying a disk though, I'm not lending you mine since "it could be a virus".
Q. Why does your patcher delete its self after it finishes running?
A. because if you run it a second time it's highly possible it'll break shit and then I have to deal with people asking me questions about how to fix their game because they did it wrong. This will be a non-issue once I package a proper game installer and just distribute the patched game in full.
@F.X Clampazzo
Before I start asking for help on an issue I'm having, I just want to say thank you for making this. This was one of my favorite games growing up, and I'm really happy that there's finally a good, patched install available. I've sent the link to a couple of friends who will (hopefully) enjoy it, and they wouldn't be able to experience the game at all without your work.
Now, onto the issue: the music won't play. The game runs great and all of the other sounds play properly, but there's no music anywhere in the game. No music in the main menu, cutscenes, regular gameplay, etc. I'm running the game on a Windows 10 Acer laptop with a non-AMD graphics card, and I'm not sure what could be causing the problem. I've also uninstalled and reinstalled the game twice, in case that helped somehow.
Thank you in advance for your help.
There's a program in there that is needed to be running before the game starts. The run.bat that I've included with the installer should start that program first and then diggles which should fix the music and sound. It's called like wigsound or something, I'm not 100% off the top of my head. It's basically a sound engine that runs in tandem with the game.
Let me check through my files when I get off work tonight and see if I can see anything obviously broken with the patcher or something as well. I'm not 100% on non-AMD systems since I use AMD, but it shouldn't have any issues. IIRC, that separate program basically is what handles the sounds for Diggles as there's some problem with the sound engine post windows XP or something. It's a bit of a hacky fix that someone made years ago.
@F.X Clampazzo
I don't know if this will help, but I reinstalled it again and poked around a bit. I found a WigSoundErrors text document that reads:
"Arguments: clip0003.mp3, 3.639598, 7.075106
System.ComponentModel.Win32Exception: The system cannot find the file specified
Arguments: clip0003.mp3, 50.047304, 52.621101
System.ComponentModel.Win32Exception: The system cannot find the file specified
Arguments: clip0003.mp3, 13.991476, 15.068615
System.ComponentModel.Win32Exception: The system cannot find the file specified
Arguments: clip0003.mp3, 61.895839, 68.041204
System.ComponentModel.Win32Exception: The system cannot find the file specified"
I don't know if this is related to the music files specifically, but it may help you troubleshoot. Thank you again for your help, I really appreciate it.
That helped a lot actually. I managed to figure out the issue, little bit of an error on my end, I had a patch I was going to roll out which fixed this and a few minor things but had forgotten do to so apparently.
You should be able to re-download the installer from the google drive and it will work with music now. Installer will tell you that it's version 1.3.
@F.X Clampazzo
That's great! I wasn't sure if it would be useful or not, but I'm happy it was.
And I can definitely wait for that. More bug fixes are always good.
@F.X Clampazzo
Well, this is a bit weird.
Exact same WigSoundErrors file, still no music.
And a new error log titled "wighelperlog" with these contents:
"OpenFile (0x00000000 ???): and release\Diggles\DigHelper.exe
CurDir: (0x00000000 ???): X:\Diggles-Installer-Source and release\Diggles
MCBS (0x000000b7 Cannot create a file when that file already exists.): 35: 0061 006e 0064 0020 0072 0065 006c 0065 0061 0073 0065 005c 0044 0069 0067 0067 006c 0065 0073 005c 0044 0069 0067 0048 0065 006c 0070 0065 0072 002e 0065 0078 0065 0020 0000
OpenFile (0x00000000 ???): and release\Diggles\DigHelper.exe
CurDir: (0x000000b7 Cannot create a file when that file already exists.): X:\Diggles-Installer-Source and release\Diggles
MCBS (0x000000b7 Cannot create a file when that file already exists.): 35: 0061 006e 0064 0020 0072 0065 006c 0065 0061 0073 0065 005c 0044 0069 0067 0067 006c 0065 0073 005c 0044 0069 0067 0048 0065 006c 0070 0065 0072 002e 0065 0078 0065 0020 0000
OpenFile (0x00000000 ???): and release\Diggles\DigHelper.exe
CurDir: (0x000000b7 Cannot create a file when that file already exists.): X:\Diggles-Installer-Source and release\Diggles
MCBS (0x000000b7 Cannot create a file when that file already exists.): 35: 0061 006e 0064 0020 0072 0065 006c 0065 0061 0073 0065 005c 0044 0069 0067 0067 006c 0065 0073 005c 0044 0069 0067 0048 0065 006c 0070 0065 0072 002e 0065 0078 0065 0020 0000
OpenFile (0x00000000 ???): and release\Diggles\WigHelper.exe
CurDir: (0x000000b7 Cannot create a file when that file already exists.): X:\Diggles-Installer-Source and release\Diggles
MCBS (0x000000b7 Cannot create a file when that file already exists.): 35: 0061 006e 0064 0020 0072 0065 006c 0065 0061 0073 0065 005c 0044 0069 0067 0067 006c 0065 0073 005c 0057 0069 0067 0048 0065 006c 0070 0065 0072 002e 0065 0078 0065 0020 0000"
So that's something.
Ah, it's expecting to have the same directory as my local machine oddly enough. Let me see what I can do about that real quick.
@F.X Clampazzo
I'm going to level with you, I'm so used to having my other games automatically run as admin on my laptop that I didn't realize this wasn't. Everything is working now, now that I'm running it properly. Thank you again for the help, and I look forward to any other work you do for this.
Nice work!
how to activate russian translation?
In the registry, you can set languages by changing the respective key to the Russian language value. 1 sec and I'll get a more in depth answer when I get home to my desktop.
this rus version 1.2
Wiggles.rar
I'm out of town for work until Friday. I'll look at making this work for you over the weekend.
@vanotaras
I've gotten the game working in Russian, however I can't seem to get the dialogue to work for cutscenes. The Russian translation is weird compared to the other languages, it looks like the software house responsible for the Russian release did it in a completely weird and different way. Additionally I'm not sure if I have a fix for the lack of dialogue or if the Russian release just never had dialogue to begin with because of this oddity. The rest of the game plays in Russian perfectly though.
I'll keep working on it.
@vanotaras
I can get the Russian audio working in the international release of the game. I should be able to figure out a Russian patch for the game.
Something I didn't know, it looks like the game audio unpacks based on your language at install so even though the game can be played in multiple languages, you have to have an install from a specific language to get that bit working. I guess this means I'll be making a language utility to select game languages and will have to work on merging the Russian translation into the localisation.
I'll keep you updated when I have a proper release window for at least the Russian version.
Wow, what a blast from the past, thanks for doing this, works like a charm.
Any plan on fixing the demo to work on modern systems too? I remember it having separate story stuff from the main game (with more fourth wall breaking), and it would be nice to have it preserved as well for historical purposes.
Sorry my english i use google translator.
I found that the sounds (voice) in the game work in Windows 10 only with the K-Lite Codec Pack 1.5.6 version.
On Windows XP, the sounds worked if DirectX from CD DISK was installed.
I also found an ISO image of the Russian game, if you need to, but the files are most likely such as in the archive.
I learned more. so that the graphics of the game worked correctly (they are advised on the Russian forums) Need to rename registry key
before
HKEY_CURRENT_USER / Software / SekOst / Diggles
after
HKEY_CURRENT_USER / Software / SekOst / Wiggles
registry key "Language" must be "en"
After that you can use Wiggles Config.exe
but I have two registry keys and the game works well.
I hope I helped you!
If I can find a working download for the demo I'll see what the situation is on getting it working.
As for the Russian version again, that's really interesting actually, I'm glad it works. Needing a different codec packs is odd but probably brought about as part of the differences between "Western" windows and the version of windows that's released in the "East". Similar problems happen when dealing with the Russian alphabet due to unicode support.
I'll still see about working the Russian translation into the international release properly, but I'm glad you got it working.
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