• Fallout 76 already has mods, client only
    47 replies, posted
https://www.pcgamer.com/fallout-76-players-are-already-modding-the-beta/ Bethesda said in June that it was "100 percent committed" to Fallout 76 mod support, but not until some time after launch. It appears some inventive players didn't get the memo, because mods for the beta version have already started popping up on Nexus Mods. There are only 13 in total, but they include mods that will spray your hair any colour you like, such as luminous green, or dye your blue vault jumpsuit black and add a yellow trim (see the image above). Some of the mods replace images in the menus with snaps taken from various Fallout 76 trailers, while others replace menu audio with custom music, such as an acoustic version of the Fallout theme tune. You'll also find a texture replacement mod for Nuka Cola bottles and another mod that removes Bethesda's default start-up logo. They're limited in scope, but the very fact they exist would suggest we can expect many more to follow. It requires a fair bit of work to create a Fallout 76 mod, though: one of the modders told Eurogamer that the game "doesn't allow the traditional way of modding by editing some configuration files that tell the game to not require those packaged assets"—as a workaround, they instead used Fallout 4 modding tools, which work because "the core of Fallout 76 is basically identical to Fallout 4". Modder Neeher, who made the vault suit retexture, said they'd modified packages of Fallout 76 assets, called archives, inside a Fallout 4 modding tool called Archive2. "You can modify the files inside an archive with this program, such as replacing textures,"  they said. Neeher warned that Bethesda might see mods like this as a "threat" because the developer is also selling cosmetic items via microtransactions. I'd expect the fact that all the mods only exist for the player, and won't show up when anyone else looks at your character, to count in modders' favour. Besides, if Bethesda is going to support mods as promised then it will have to find a way for them to co-exist with official cosmetic items.
It's literally a gutted Fallout 4 but with multiplayer slapped on in a way that, judging by the clientside framerate advantages that affects both players and NPCs, gives too much power to the clients. The tools already exist, the assets likely haven't even been updated in a way to keep modders out or anything since there was probably no real engine upgrades or the like. This should be a surprise to no one. What you really want to look out for is when players start trying to add in custom assets that can alter gameplay and cause desyncs or worse.
TES:O online has clientside addons as well, insanely useful UI mods like combat metrics, alpha gear, etc. But its actually really smart about it. the biggest thing I'm expecting along INI tweaks are graphics tweaks that set all textures to nothing for performance and remove all effects, just to exploit the fps bug as much as possible, and then make all player models bright neon with their faces set to bright red
My friend literally couldn't play it crashed so many times. Although he has an older PC, still.
its also on an older engine, and crashes on new pc's so I mean
Knowing Bethesda the hacks that people come up with for this game are going to be incredible, and way too easy to make
CBBE + body slider when?
I bet their netcode is fucking horrible
It's just the Quake netcode put into the Creation Engine, the server handles cell loading.
I'm waiting for private servers with actual modding to begin so there can be an entire server full of bodyslidered-up bullfrog people.
Every article I see about Fallout 76 makes it seem like a shitshow of a game.
Honestly, it's fine. I have played it a bunch, and with some issues, but are we forgetting this is the point of the beta? Yeah they got some basic shit wrong like relying on the client for too much, but it is also their very first multiplayer game and in an unfinished state.
If you honestly think that the beta is actually for beta testing, and will have major changes in the next couple weeks, you have another thing coming to you. This is bethesda we're talking about here, after... Not to mention that beta is pretty much a marketing term for early launch these days
We're definitely not gonna see any major changes now. Not with release slated for soon.
Even beyond the framerate issues, the graphical bugs I've been experiencing and the rest of that technical mumbo-jumbo, I just don't really get "it." Admittedly I've been playing on my own for these few hours so I'm not really playing it the way its meant to be played, but I still just don't see anything here that similar games haven't already done, and/or done better. The whole experience just feels bland and empty to me. The map is big, but there's surprisingly little actually in it, and with enemies generally congregating around locations on the map, I spent a lot of time just wandering through the woods not really doing much of anything, and by the time I got anywhere close to where people were, they had either moved on or disconnected. Its a shame considering that the actual setting is fantastic, a lot more could be done here. In an odd sort of way, I felt reminded of playing Doom 3 - a completely different type of game, but another experience where the narrative is largely built around listening to recordings and while trying to catch-up to somebody else. Though I'd argue that game was far livelier. I guess if you're really into the Fallout aesthetic, and have a few friends it might make for a fun experience for a while, but I could name a few games I already own that could provide a similar fun experience without me having to shell out $80.
ya that's what I get from watching videos of its just a reskinned fallout 4 with some tweeks. I haven't seen this kind of unchecked client side modding in a long time though, there are compedative advantages to be gained from this like reskinning armors to say make people all neon orange and stand out or give scopes infinate zoom, but time will tell what they do about this I guess
At most the beta is for load testing. The game appears to be feature complete at this point and would have gone gold a few weeks back for printing ahead of release. Anything they do manage to fix between the beta and release is going to be balance related, or game breaking bug fixes. It's too late to overhaul the whole thing and make it actually entertaining. I've just come off a few hours long session of the PS4 beta. It's...fine. That's really all I can say. It looks, feels and plays exactly like FO4 would have, but with the occasional latency induced hiccup and sometimes another player will swing by you to do...stuff. The lack of non-hostile human NPCs forcing all the quests to be given via terminals, holotapes or radio broadcasts really sucks and there's not a lot going on in the world. The perk card system works better than I expected, but it's still a shit simplification of even Bethsoft RPG mechanics.
is this good or bad?
the game is $60.
and the netcode is good or bad?
Pretty bad for what content I've seen, also npc enemies(and probably player hitboxes too) are clientside, so is weapon fire speed, and movement/enemy movement/weapon fire speed is tied to fps.
I haven't played the beta so I can't tell. Even if the netcode were perfect, there's still that embarrassing engine limitation I'm sure you've heard of.
I expected nothing more
They will release servers hosting software to public eventually, so hopefully Bethedsa can provide a creation kit/G.E.C.K/what have you then
Fallout 76 looks like a Fallout 4 mod. It's not different enough to be incomparable to the typical shallow broken Bethesda game.
Okay but what do you actually do in Fallout 76 if there aren't any NPCs?
There are npc's, most commonly these small four legged robot laser fuckers, don't know if there's any humanoids though. But I do know BoS is there because lol retcons.
KILL LOOT RETURN
I want a mod that adds NPCs back, except every NPC is called Jouska, has Todd Howard's face and is furiously masturbating. It might actually improve the game for real, too.
The same thing you do in your average early access open world survival game you could buy on steam. Wander around an empty map, looting shit, trying to find clever ways of killing other players, and keeping your hunger and thirst meters up until you get bored. At first I was kinda tempted to pick Fallout 76 up in a sale just to explore the map with a mate of mine who has also always been a big fan of Bethesda games. The first few trailers made it look like there were all kinds of interesting locations that would be fun to explore even without a story, notably the crashed space station. Since then however, I've watched some gameplay footage and the bottom line is that there's nothing out there to find. If you make it to the space station, there's nothing there apart from a locked room with a space suit in it. There's a cool looking palace somewhere on the map, but once you get there- it soon becomes clear that there's nothing to do other than walk around looking at the walls?. Outside of the designated spots where monsters spawn, the whole game feels exactly how you would if you have ever started a multiplayer game on your own just to get to know the map a little.
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