My SWEP's finish is a little too glossy and shiny and I like it to have less gloss. I'm using VTFEdit.
From my vmt file:
"VertexlitGeneric"
{
"$basetexture" "models/weapons/m4a1/M4A1_D"
"$bumpmap" "models/weapons/m4a1/M4A1_N"
"$phong" "1"
"$phongalbedotint" "1"
"$phongtint" "[1 1 1]"
"$phongboost" "1"
"$phongexponent" "64"
"$phongfresnelranges" "[.9 2 10]"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"
"$envmaptint" "[.1 .1 .1]"
}
Here are two examples:
https://files.facepunch.com/forum/upload/314083/2feb40c2-1741-4c52-8fd1-4f9cb510b077/gm_construct0016.jpg
https://files.facepunch.com/forum/upload/314083/d8d5dcb2-e77d-4b1a-a0a1-4bd578d4a977/gm_construct0015.jpg
Not a texture person but you can try
"VertexlitGeneric"
{
"$basetexture" "models/weapons/m4a1/M4A1_D"
"$bumpmap" "models/weapons/m4a1/M4A1_N"
}
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