• Swep too glossy finish
    2 replies, posted
My SWEP's finish is a little too glossy and shiny and I like it to have less gloss. I'm using VTFEdit. From my vmt file: "VertexlitGeneric" {  "$basetexture" "models/weapons/m4a1/M4A1_D"  "$bumpmap" "models/weapons/m4a1/M4A1_N"  "$phong"                        "1"  "$phongalbedotint"              "1"  "$phongtint"                    "[1 1 1]"  "$phongboost"                   "1"  "$phongexponent"                "64"  "$phongfresnelranges"           "[.9 2 10]"  "$envmap"                       "env_cubemap"  "$normalmapalphaenvmapmask" "1"  "$envmaptint"                   "[.1 .1 .1]" }
Here are two examples: https://files.facepunch.com/forum/upload/314083/2feb40c2-1741-4c52-8fd1-4f9cb510b077/gm_construct0016.jpg https://files.facepunch.com/forum/upload/314083/d8d5dcb2-e77d-4b1a-a0a1-4bd578d4a977/gm_construct0015.jpg
Not a texture person but you can try "VertexlitGeneric" { "$basetexture" "models/weapons/m4a1/M4A1_D" "$bumpmap" "models/weapons/m4a1/M4A1_N" }
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