• compile crash whit no error
    8 replies, posted
FAST COMPILE: ----------------------------------------------------------------------------------------------------------------------------- Starting a 'Fast' compile. Starting compilation of rp_swbase_dc_v2_d Valve Software - vbsp.exe (Oct 3 2018) leaktest = true 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default material "pk02/pk02_floor10" not found. Material not found!: PK02/PK02_FLOOR10 Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"! Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"! Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default material "starwars/nar_streets/wall_1" not found. Material not found!: STARWARS/NAR_STREETS/WALL_1 Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_swbase_dc_v2_d/rock05/rock5_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/de_tides/blendgrassstonepath_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3720 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/fatal_ to build the default cubemap! *** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/fatal_ to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2533026 bytes) Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_atv_open.mdl"! Error! To use model "models/prop/building_s/wall_stone03.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/prop/building_s/wall_stone03.mdl"! Valve Software - vvis.exe (Oct 3 2018) fastvis = true nosort = true 4 threads reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp Valve Software - vrad.exe SSE (Oct 3 2018) Valve Radiosity Simulator  4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp 0 File(s) copied 'Fast' compile finished in 00:00:13 9 errors/warnings logged: 9 errors/warnings logged for rp_swbase_dc_v2_d: ● 2x: Caution: Material not found!: [sub:1] ● 1x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap! ● 1x: Info: Found a displacement edge abutting multiple other edges ● 2x: Caution: Error loading studio model "[sub:1]"! ● 1x: Info: fastvis = true ----------------------------------------------------------------------------------------------------------------------------- NORMAL COMPILE : ----------------------------------------------------------------------------------------------------------------------------- Starting a 'Normal' compile. Starting compilation of rp_swbase_dc_v2_d Valve Software - vbsp.exe (Oct 3 2018) leaktest = true notjunc = true 4 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default material "pk02/pk02_floor10" not found. Material not found!: PK02/PK02_FLOOR10 Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"! Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"! Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default material "starwars/nar_streets/wall_1" not found. Material not found!: STARWARS/NAR_STREETS/WALL_1 Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_swbase_dc_v2_d/rock05/rock5_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/nature/blendcliffgrass001a_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/de_tides/blendgrassstonepath_wvt_patch Patching WVT material: maps/rp_swbase_dc_v2_d/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3720 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/fatal_ to build the default cubemap! *** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/fatal_ to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2533026 bytes) Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_atv_open.mdl"! Error! To use model "models/prop/building_s/wall_stone03.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/prop/building_s/wall_stone03.mdl"! Valve Software - vvis.exe (Oct 3 2018) 4 threads reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp Valve Software - vrad.exe SSE (Oct 3 2018) Valve Radiosity Simulator  4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp 0 File(s) copied 'Normal' compile finished in 00:00:18 8 errors/warnings logged: 8 errors/warnings logged for rp_swbase_dc_v2_d: ● 2x: Caution: Material not found!: [sub:1] ● 1x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap! ● 1x: Info: Found a displacement edge abutting multiple other edges ● 2x: Caution: Error loading studio model "[sub:1]"! ------------------------------------------------------------------------------------------------------------------------- Thx you guys for your time
"compile crash whit no error" and so much more Im sorry, but comeon... your compiling a map from what i see? in hammer?
did't try to compile on hammer didn't work and i use " compile Pale " this log are toking form compile pal and the same stuff happen to hammer doesn't give an error and just stop compiling pleas help me
try compiling with the hammer add -fast to vvis
did try it didn't work
so what about the skybox materials? it's the only other thing i can think of the invalid model for static props is a non fatal error, only causes the deletion of the prop
didn't understand you pleas give me more detail
what happens when you use hammer's built in compiler?
didn't understand ?
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