FAST COMPILE:
-----------------------------------------------------------------------------------------------------------------------------
Starting a 'Fast' compile.
Starting compilation of rp_swbase_dc_v2_d
Valve Software - vbsp.exe (Oct 3 2018)
leaktest = true
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "pk02/pk02_floor10" not found.
Material not found!: PK02/PK02_FLOOR10
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "starwars/nar_streets/wall_1" not found.
Material not found!: STARWARS/NAR_STREETS/WALL_1
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2_d/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3720 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2533026 bytes)
Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_atv_open.mdl"!
Error! To use model "models/prop/building_s/wall_stone03.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/prop/building_s/wall_stone03.mdl"!
Valve Software - vvis.exe (Oct 3 2018)
fastvis = true
nosort = true
4 threads
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
Valve Software - vrad.exe SSE (Oct 3 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
0 File(s) copied
'Fast' compile finished in 00:00:13
9 errors/warnings logged:
9 errors/warnings logged for rp_swbase_dc_v2_d:
● 2x: Caution: Material not found!: [sub:1]
● 1x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
● 1x: Info: Found a displacement edge abutting multiple other edges
● 2x: Caution: Error loading studio model "[sub:1]"!
● 1x: Info: fastvis = true
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NORMAL COMPILE :
-----------------------------------------------------------------------------------------------------------------------------
Starting a 'Normal' compile.
Starting compilation of rp_swbase_dc_v2_d
Valve Software - vbsp.exe (Oct 3 2018)
leaktest = true
notjunc = true
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
material "pk02/pk02_floor10" not found.
Material not found!: PK02/PK02_FLOOR10
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
material "starwars/nar_streets/wall_1" not found.
Material not found!: STARWARS/NAR_STREETS/WALL_1
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2_d/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2_d/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3720 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\USER\Documents\A-Side Stuff from not main\gmod & game dev\map\RP_Swbase\test\rp_swbase_dc_v2_d.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2533026 bytes)
Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_atv_open.mdl"!
Error! To use model "models/prop/building_s/wall_stone03.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/prop/building_s/wall_stone03.mdl"!
Valve Software - vvis.exe (Oct 3 2018)
4 threads
reading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
Valve Software - vrad.exe SSE (Oct 3 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
Error opening c:\users\user\documents\a-side stuff from not main\gmod & game dev\map\rp_swbase\test\rp_swbase_dc_v2_d.bsp
0 File(s) copied
'Normal' compile finished in 00:00:18
8 errors/warnings logged:
8 errors/warnings logged for rp_swbase_dc_v2_d:
● 2x: Caution: Material not found!: [sub:1]
● 1x: Info: Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial!
● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
● 1x: Info: Found a displacement edge abutting multiple other edges
● 2x: Caution: Error loading studio model "[sub:1]"!
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Thx you guys for your time
"compile crash whit no error"
and so much more
Im sorry, but comeon...
your compiling a map from what i see? in hammer?
did't try to compile on hammer didn't work and i use " compile Pale " this log are toking form compile pal and the same stuff happen to hammer doesn't give an error and just stop compiling
pleas help me
try compiling with the hammer
add -fast to vvis
did try it didn't work
so what about the skybox materials? it's the only other thing i can think of
the invalid model for static props is a non fatal error, only causes the deletion of the prop
didn't understand you pleas give me more detail
what happens when you use hammer's built in compiler?
didn't understand ?
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