• Valve's card game reveals modes, features and prices
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https://steamcommunity.com/games/583950/announcements/detail/1721959164048240640 More :: Card Set and Deck Code APIs: Artifact $20 entry price gives 10 card packs, 5 event tickets, and two starter decks. Each pack costs $1.99 and contains 12 cards, including 1 card of highest rarity. A bundle of 5 event tickets costs $4.95. They are used as entry (currency) for in-game events that reward prizes. Build ducks for bots to use, even with cards that are not owned. Buy and sell individual cards. Can also borrow entire decks from friends, or from special events. Phantom draft (keep prizes, but not drafted cards) and Keeper draft (keep both prizes and drafted cards) are available at launch. User-defined tournaments. No way to earn cards or packs via grind. No word on cosmetics.
I hope it fails.
Super Agree!
It has not already?
No way to earn them via grind? Come on!
So it's basically a money vacuum where everything costs money. Fuck that shit.
Knowing the fanaticism around DotA 2 and the general playbase, Artifact will turn into a moneymaker for Valve, even though it doesn´t really offer anything to distinguish it from the competition. The ability to make any kind of deck for the bots is neat though, great for finding weaknesses in your decks and finding counters to the popular metadecks, wish this feature was also in Gwent.
Valve hit it good with a F2P game with all the heroes available and the money coming from cosmetics, but taking a look at this scheme seems almost entirely opposite of what brought people to DOTA? I have a feeling it will have a big-ish launch and then die after half a year if not less. Either that or it will burst out of the gate guns blazing and do really well, can't say I'm feeling any sort of middle ground for it.
So it's Magic: The Gathering but you don't even have the luxury of having actual cards at the end of the day. Joy. /s
So it's all the monetization of actual card games without actually owning physical cards. Great job valve, you give us an unoriginal game for a saturated market and your greed is showing strong.
On paper, the price ceiling appears to be much, much lower than Hearthstone. It is also much cheaper to build a proper deck than to rely on budget or limited decks to grind
And they are releasing this thing on Half Life's anniversary to top it all off?
Well, at least they're upfront about it and not giving people any illusions of being f2p. Means it's easier to avoid the game altogether.
It's a collectible card game. It won't "fail" even if it has a user base the size of the current TF2 (and with Dota's brand attachment, and Richard Garfield's name on it, and the Steam platform under it, that's... well, you're smart.)
so it's gonna be a cashcow like mtg hmm I wonder why
Sure but for a new player to get into hearthstone they'd need to put down at least £50 for card packs to get anything approaching a decent deck. The base cards suck ass and the grind is glacially slow.
Feels the monetisation is gonna be lower to the ground than basically every other digital card game (marketplace'll help), but there's no true f2p option. Ideally, artifact looks to be aggressively greedy while not being AS greedy as hearthstone/mtg/etc, could be a sweet spot for people to sink money over a few weeks, then converge on their fave deck. I dunno. It'll still live or die on whether it's a good game, but I just...don't trust valve.
The complete lack of F2P support (outside the initial purchase) makes me think otherwise. The main reason I play MtG:A is because I don't need to spend any money to make a legitimately good deck. Don't play HS though, so I can't really comment on that though.
Valve shoved MTX into the main-stream with TF2 and now they've fallen so far behind in their own game. This game wont fail, it'll be massively popular for some reason, like dota and fortnite. But i really hope we get back to non-cashgrab passion games one day.
Eugh, it's shit like this that makes me want to stay the fuck away from CCGs
"Q. What types of custom tournaments can I make? At launch, Swiss and single-elimination formats are supported in a huge variety of configurations. You can also choose what types of cards are allowed. For example, you can create a commons-only constructed tournament, or a tournament where all participants use the Call to Arms pre-constructed theme decks." Huh that's pretty good.
Yeah, I love pretty much everything about this game besides the monetisation. It's giving so many options that should be standard in online CCGs.
I'd be interested in this if it wasn't a Dota 2 card game...
vidya tcg are a money vacuum because you cant trade money back into cash, artifact you can and players control the economy. It's really blatant in ygo duel links where some core cards are either not available or super rare, konami control the economy and force players to grind or pay up
Would you rather it be a new IP or tied to another Valve IP? Before it turned in to the Dota card game they looked at their other IPs first, if it would fit. Even before the announcement I thought it they were to make a card game, it's surely going to be a Dota one.
Pretty interesting that they are holding the first public artifact tournament on the same day as the Magic Pro Tour... Also very interesting (fucking stupid) that they are adopting an EVEN WORSE version of Magic Online's absolutely abysmal economy. If this is really their plan this game is going to be DOA. I love card games and I was excited for Artifact since I love playing competitively, but if it's a total money sink that requires a constant input of cash just to be able to play events, let alone build new decks, then I have to count myself out.
TCG's always have seemed like such a blatantly pay to win system that I'm always baffled people put up with it.
ngl it is a lot similar to how some peeps find it outrageous to pay $60 for games when they can play for free. some just find it rewarding to invest into a collection and, as debated before, tcg is a lot like pay2compete than pay2win, because you can't keep pouring money into the game to win more.
They already rake in money by doing absolutely nothing lol Just shows you where their priorities are these days. Blizzard Lite.
I'd rather not be another card game instead
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