hello there so i edit a map and hit the model limit and i was searching about combining model and i got to the site of valve and saw this : Static Prop Combine
so is there any chance that this can apply to hammer gmod or is there is other way to combine models .
i Real-ye want this feature apply on gmod hammer .
thx for your tim
if you're hitting the model limit, you're doing something wrong.
like what pleas help beaus when i compile it doesn't give big errors and when i ask other professionals they said delete the model that you have and when i tried to compile them it did work but i want my work to still be there like what i need to pleas.
and thx for helping
maybe remove some models :v
there's no reason you should be hitting the limit
"In most Source games, a single level is limited to 4096 prop_statics"
source: prop_static
when you compile the map on cs:go dos it create a file that contain all the model on one model ?
I'm pretty sure in hammer not only props counts as a model limit. There is 2 separate catigories, like props limit in general (which is hard to limit on) and models. And triggers\doors and in general any func_brushes goes to model limit, while props only takes 1 per unique model towards this limit.
this is the compile log i created a planet almost all from model when i compile it dos not compile and give me this log . and when i remove all the model from the plant the compile work
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-7234.38 -9254.81 51.41) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3720 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)
4 threads
reading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-7234.38 -9254.81 51.41) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3720 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_button (-14232.00 13215.00 2623.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3720 detail faces...done (2)
Merging details...done (0)
FixTjuncs...
Too many unique verts, max = 65536 (map has too much brush geometry)
4 threads
reading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Patching WVT material: maps/rp_swbase_dc_v2/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...10WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, 6656.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65535.996094, 65535.996094, 6656.000000))
WARNING: node without a volume
WARNING: node without a volume
**** leaked ****
Entity light (-8345.00 -12478.70 -276.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3720 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2534170 bytes)
Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_atv_open.mdl"!
Error! To use model "models/prop/building_s/wall_stone03.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/prop/building_s/wall_stone03.mdl"!
4 threads
reading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Error! Variable "$surfaceprop" is multiply defined in material "pk02/pk02_rock01_dirtfloor005b_blend"!
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_swbase_dc_v2/rock05/rock5_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/nature/blendcliffgrass001a_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/pk02/pk02_rock01_dirtfloor005b_blend_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/de_tides/blendgrassstonepath_wvt_patch
Patching WVT material: maps/rp_swbase_dc_v2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3720 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing C:\Users\USER\Documents\A_Main_Gmod\gmod_&_game_dev\map\RP_Swbase\SHIT TEST\rp_swbase_dc_v2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
*** Error: Skybox vtf files for skybox/fatal_ weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/fatal_ to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (2534170 bytes)
Error loading studio model "models/starwars/syphadias/props/sw_tor/bioware_ea/props/republic/rep_atv_open.mdl"!
Error! To use model "models/prop/building_s/wall_stone03.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/prop/building_s/wall_stone03.mdl"!
4 threads
reading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
Error opening c:\users\user\documents\a_main_gmod\gmod_&_game_dev\map\rp_swbase\shit test\rp_swbase_dc_v2.bsp
This is why you cant compile it.
can you explain
Sorry, you need to Log In to post a reply to this thread.