Todd Howard confirms Starfield and TES 6 will still use the Creation Engine
112 replies, posted
https://www.forbes.com/sites/insertcoin/2018/11/02/fallout-76-shows-bethesdas-engine-has-gone-from-meme-to-liability/#32a181a6123a
The article is about how the Creation Engine is so outdated at this point it harms the game, but there's one part that mentions an interview Todd Howard did in Germany:
For Fallout 76 we have changed a lot,” Todd Howard told Gamestar this year. “The game uses a new renderer, a new lighting system and a new system for the landscape generation. For
Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it
really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.
It just works.
So rather than getting a new car, you're just gonna keep on trying to renovate the decrepit pile of rust you currently use?
Okay.
I feel like unless they somehow find the time to make an engine which functionally is identical to CE in terms of tools and modding capabilities but is built from the ground up as a current/next gen engine, it's probably better for them to stick to this one rather than attempt some haphazard switch to an engine they don't know.
The dev team at bethesda is fucking weird and the way they make game is kind of bizarre, I don't think switching to an engine designed around more conventional game development would necessarily serve them right.
Starfield should be out by 2020 or 2021, and TES 6 by 2024 to 2026. A full quarter of a century with Gamebryo motherfuckers.
I can't wait to encounter see through fields, creatures in the distance that fly into the stratosphere at random, blurry textures and crashes at every turn when TES6 comes.
Honestly, I get how a single engine or application can significantly evolve and become far better, just like how Oblivion and Skyrim look very different to one-another even though they're essentially both Gamebryo, but I really despise the floaty movement in all of Bethesda's games. I feel like I am playing in noclip mode a lot of the time and it's distinctly unnatural. Oh well, I can't help but laugh.
Todd confirmed for Initial D fanatic
To be honest I can't really blame the team for sticking with the engine. There is an absolutely insane amount of work that goes into each and every game they make, and they need to do it relatively fast since they're a pretty small team. Their creation engine toolsets allow them to create a huge amount of content extremely quickly, and with the past games code, they can do it even faster.
The issue however, is the fact the base they built on was shakey to begin with, and as they keep building it gets worse and worse. You not only get mroe bugs as a result, but stranger ones too that aren't easily fixable due to how rooted the whole thing is. And that severely hurts their games.
i cant believe theyre actually fucking sticking to an engine code that is OVER A DECADE OLD
before you say "creation was made in 2011" remember that it's forked gamebryo code if anyone doesn't know that
I'm not blind to how much work goes into making a game engine but there is absolutely no good reason to keep using this shit. Unless something wows me in the mean time, I'm probably sitting this one out
The age isn't even the issue here, honestly. There are games that are based around decade old stylizations, just look at DUSK.
The real issue here is that it's a decade out of date and not being updated to fit its current needs.
dint worry todd i also just turn my underwear inside out after a week or two its much more efficient
Oh my god, they're lazy???? Who knew!!!!111
After the week is up you turn it inside out again, works great, feels fresh
Look on the flip side: Fallout 76 being memebryo derived means we might get to see MP ham-fisted into ES6.
I mean if you were to come up with a good reason, rationalizing it by saying that the team knows the engine like the back of their hand is a good one. The problem is that the engine has recurring errors and general limitations that they are either unable or unwilling to fix as of current. They've managed to get away with it by providing reasonably unique experiences when compared to their competitors, but I don't know how long that can last, especially as other dev teams continue to surpass them.
buy my game
i promise they are good
also did you hear about that new skyrim expert edition
you gotta buy it
also buy fallout 76 all will be fixed i promise
the primary good reason to stick with gamebyro (as awful as it has been) is that Beth knows they need to fold in modders. Any break to a new engine would risk a serious backlash by the community (well, PC community at least) if the replacement doesn't have equivalent modding strength. As to complexity I can't comment, but there's got to be something to be said that the modding community has been using primarily the same tools for ~10 years.
Learning a new engine means every one of their employee's have to use foreign tools - and a lot of them never used anything else.
It would be a hard transition and games would no doubt be delayed by a lot. But at this point, if 76 flops, they really need to make a switch.
There are so many glaring problems in 76 and F4 that aren't even engine limitations. It's clear that Bethesda's problem isn't their reluctance to move to something else, it's just plain incompetence. I'm sure that even if they built something new off of something like UE4 it would be just as broken and inefficient as CE is.
I understand their motivation to keep using it, and wanting to use familiar tools. But it routinely hinders user experience in every single title. I didnt really enjoy fallout 3 any less for it, then in skyrim it was a mild annoyance, then fallout 4 came and I realized how much of a problem it was. Fallout 76 isn't looking hopeful either. If they continue from here it's going to be a blatant slap in the face for their customers and even the most casual users are going to see its age.
I don't like this argument, we're not dumb shit's, we are capable of adapting, they can control how much access we have to their new engine, it's not like it's not their engine that they have no idea how it works.
Keeping the engine around because people are used to developing for would make sense if Bethesda games weren't so fucking buggy and limited.
Isn't Creation just a fork of Gamebryo? Jesus...
At least Source aged fairly gracefully, Gamebryo was a pile of scrap from the word "go".
idk valve still uses source
True, but also kind of false since Dota 2, Counter Strike : GO and Artifact are now starting to use Source 2 as an engine.
With Artifact expecting to get a mobile port using the same engine.
That'd only matter if they actually made games
Considering how over at Bethesda they code games
...I doubt making an engine is within anyone's abilities
Sorry, you need to Log In to post a reply to this thread.