When i try compile my Monika model to gmod, her legs are lagging
But the model in blender and sfm looks perfect
And ragdoll legs not posing correctly
I using proportions trick
Left - T-pose; Right - Playermodel
https://imgur.com/a/8ghrmMJ
Because of a bad rig. But most importantly, you fucked up skeleton or you used one. Use default one, decompile female PM model and use make model based on it.
I'm not using Blender, 3Ds max is much better in my opinion. Saying this, because in 3Ds max you can have your rigged model opened in 3ds max and then import default skeleton over it, fixing all bad positioning of the skeleton you rigging model on.
On your model it's clear that your skeleton leggs have wrong possitioning and dont matching default vavle ones. Or you might have fucked up QC and set wrong legs rotation.
I've not touched the qc file, her legs worked before.
but i'm porting foot (only foot) from one SFM model, and they rigged properly
foot works well, but the knees are turned (you can see this on screenshot)
You didnt get it. Imagine skeleton with legs having possition being 10, 10, 10 for excacmple. All default animations are made for a skeleton with thouse legs being at 10 10 10 pos. Now you are making your own model, and in your skeleton legs are having 15 15 15 possition. When you use this model as an ragdoll or SFM model, everything would be fine, but ones you aply default animation it would automatically rotate your models legs from 15 15 15 to 10 10 10, creating such bugs as you have now.
Get it now? Your skeleton legs arent matching default skeleton.
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