• Liberation
    9 replies, posted
https://files.facepunch.com/forum/upload/107125/4abcf886-3b1b-4047-83cc-499a61721714/Combat Footage.jpg
Shadows are a bit off but aside from that, nice detail.
I don't see anything wrong with it - it does completely fine at overcast lighting to me
https://files.facepunch.com/forum/upload/183687/b3b1b738-563e-43bf-9c7e-bfb9b1ef93a1/image.png Those windows that are protruding out of the roof aren't casting any shadow onto the roof, I know its a small detail but when I notice stuff like this, I can't unsee it. I'm assuming you set r_projectedtexture_filter to anything higher than 0.1 in order to blur shadows out a bit, which is fine, but if you do it can mess up some of your shadows and even become completely invisible. Then again those windows are bigger than the soldiers so it must be one of your sun lamps.
Nah its just the angle of the camera and lamp that make it look like that, and I do r_projectedtexture_filter 0 since it makes the shadows not grainy. https://files.facepunch.com/forum/upload/107125/b4f3baae-a443-4611-80af-e8d16db8a066/poster-18-11-15 17-51-07.png
Oh I see, I also want to ask how you blur out the shadows like that? I have been trying to figure how to make blurred shadows.
I'd make it darker in the shadows to be honest. Good pic overall
That's what soft lamps can do
Just increase the surface radius of the soft lamp
I see, thanks
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