Hello. I've been having some problems and worryings about making the model and thus I'm new to Blender... I still need to make a lots of things which I don't know.
It seems to me I've done making the customized model which I took these resources:
Black Beanie Model and 2 hexes which should be added to a certain characters with a bodygroup tool, I wanted to add to this customized model.
https://steamcommunity.com/sharedfiles/filedetails/?id=898170219
https://steamcommunity.com/sharedfiles/filedetails/?id=242781736
https://steamcommunity.com/sharedfiles/filedetails/?id=827137268
https://steamcommunity.com/sharedfiles/filedetails/?id=562524462
But at the export case I'm worried about exporting.
I know the rest like exporting, adding the folders etc. But my first try was a failure and I scrapped that failure.
If you can help me. Please what do I need to know to Convert those Hexes or something. I've really need to make this done to animation ;(
https://files.facepunch.com/forum/upload/263253/6632ad8a-3356-4185-adc9-fd19de05418d/image.png
Alright. I did something like this:
https://files.facepunch.com/forum/upload/263253/88a133ad-14d0-445f-9eef-4875a33fca5f/20181119221750_1.jpg
And I want to fix that somehow by blending the Beanie to the head (currently bodygroup) and the Winter Jacket to the torso and hands. But I might guess the problem lies in QC file.
You need to rig the new meshes to the existing bones.
By selecting the Beanie, Scarf and Winter Jacket and the bones and pressing Ctrl + J?
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