• Super Smash Bros. General v18: SPOILERS are HERE!
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https://files.facepunch.com/forum/upload/190497/52185084-363b-45b9-b16f-18cb5a0eaece/image.png Super Smash Bros. is a fighting game series created by Nintendo, notable for serving as a massive crossover between all major Nintendo franchises and even many third-party ones. Credited with codifying the "platform fighter" genre, the series is directed by Kirby series creator Masahiro Sakurai and takes the fighting game formula in a rather different direction than "traditional" fighters. Rather than a health bar with a set amount of health and the goal of depleting your opponent's to zero before they do the same to you, your vitality is instead measured in a damage percentage: the the more you're attacked, the higher your damage rises. The higher it rises, the farther you fly when hit. Should you be launched far enough off the screen or fall too far from the stage to recover, you either lose a life or your attacker scores a point, depending on the game mode. The controls are also simplified from other fighting games: rather than a complicated input string for executing each attack and different strings to memorize for each fighter, the game uses a unified moveset across all characters where every attack is only a single button press and optionally a direction on the control stick, extrapolating their abilities from there. This makes the series incredibly easy to get into for those who aren't fans of traditional fighting games, while still allowing for enough variety and replay value that players across the world have been hooked for nearly two decades now. Indeed, the series has become one of Nintendo's most beloved and best-selling franchises and each new installment will always be met with a fresh new trainload of hype. Currently, there are four installments, with a fifth on the way. https://files.facepunch.com/forum/upload/190497/fdf84956-edd7-4e7e-a9e6-2a3b3a8e0910/image.png https://files.facepunch.com/forum/upload/190497/b36a9edc-82dd-4032-8436-380eafee484c/image.png Super Smash Bros. (Nintendo All-Star! Dairantō Smash Brothers) Platform: Nintendo 64, Virtual Console (Wii) Original release date: JP: January 21st, 1999 NA: April 26th, 1999 EU: November 12th, 1999 The one that started it all, the original Super Smash Bros. - nowadays referred to as SSB64 - was a relatively low-key release (at least, compared to the rest of the series). A pet project of Sakurai's, it was originally developed as an entirely original game by the name of Dragon King: The Fighting Game. Fearing that an original fighting game property wouldn't sell well on the N64, Sakurai instead decided to insert existing Nintendo mascots into the game as its fighters, and the concept blossomed from there. Very much a proof of concept compared to later games, SSB64 wasn't even originally intended to be released outside of Japan, but ended up seeing an international release and became a massive hit to the tune of 5.5m sales worldwide. While the amount of content in SSB64 is practically minuscule from today's perspective - a mere 12 fighters, 9 versus stages, a small and static solo arcade mode, and a pair of minigames - and the game hadn't quite settled into later-established thematic and gameplay conventions that are now integral to the series, it maintains a small yet dedicated fanbase of its own even now for that very same eccentricity, and great historical significance besides as the progenitor of the entire series. https://files.facepunch.com/forum/upload/190497/7360376c-b858-467f-aad0-30daead4824e/image.png Super Smash Bros. Melee (Dairantō Smash Brothers Deluxe) Platform: Nintendo GameCube Release date: JP: November 21st, 2001 NA: December 3rd, 2001 EU: May 24th, 2002 AU: May 31st, 2002 Super Smash Bros. Melee was the first installment that was developed "seriously", and it shows. Considered even now the largest leap over a direct predecessor in the series, Melee was where the Smash formula was truly codified. The roster retains every character from SSB64 but had more than doubled to a size of 26, the versus stages more than tripled to 29 (including three from SSB64), and a slew of new modes were introduced, from an upgrade to the arcade mode from SSB64 (now dubbed Classic Mode) to a fuller platforming tour through various Nintendo worlds in Adventure Mode, to themed Event Matches, an expanded Stadium section for minigames, new versus options and crazy modifiers via Special Melee, and so forth. In short, Melee's production value compared to SSB64 was absolutely through the roof and the game holds enough content that many players - even solo ones - who bought it all those years ago are still playing today. The core gameplay was overhauled with new moves such as side-special attacks, sidestep and air-dodging, and analogue shields (which wouldn't return in later games due to analog shoulders being a GameCube-only thing), along with a whole slew of new items. Thematically, this is where the series' iconic Trophy concept was introduced as an expansion on the handful of fighter info pages and stuffed doll theme of the original, and the game features several hundred to collect. Melee was released in the GameCube's launch window and was a common pack-in title, ending up as the GameCube's best-selling game with over 7m copies. Notably, Melee was created from start to finish in under a year, which led to very "raw" feeling gameplay with lots of strange quirks in its gameplay engine. This - combined with the game's increased speed, more aggressive pacing, and focus towards veteran players - inadvertently led to the game seeing a strong presence in video game tournaments and attracted an incredibly zealous competitive fanbase, albeit with the cost of turning off some more casual fans. To this day Melee remains the most "hardcore" installment of the entire series, for better or for worse. While the game is often seen as daunting to get into for newcomers nowadays, its tournament-focused fanbase has endured for nearly two decades, especially after seeing a massive boost in popularity mid-2013. https://files.facepunch.com/forum/upload/190497/ce5c1e1a-b8da-42af-ae31-ff6e82d84a81/image.png Super Smash Bros. Brawl (Dairantō Smash Brothers X) Platform: Wii Release date: JP: January 31st, 2008 NA: March 9th, 2008 EU: June 26th, 2008 AU: June 27th, 2008 Super Smash Bros. Brawl is the third installment of the series, and in many ways has remained the most ambitious of them all (until Ultimate, anyway). The game is absolutely jam-packed with content, to the point that it was one of only two Wii games to require a dual-layer disc (the other being Metroid Prime Trilogy, a compilation disc of three whole other games). The character roster had again expanded, this time to 39 (although five characters that had been in Melee were retired), and marked the first appearance of third-party characters with the inclusion of Solid Snake and Sonic the Hedgehog. The versus stage count had itself grown to 41, including 10 from Melee. Pretty much every mode and feature from Melee had returned, with many seeing changes from minor retoolings to major overhauls - for instance, much of the Solo section's content could now also be played in co-op, and Special Brawl was far more flexible than its predecessor with the ability to set multiple modifiers at once. Versus could also now be played online along with co-op Stadium matches using the Nintendo Wi-Fi Connection service, although while a highly-touted feature for its time, in all honestly the online never ran very well and is a moot point regardless now that Nintendo WFC has been shut down for years. Much of Brawl's new content was in the new Vault section, which housed the game's (even more numerous) Trophies, unlockable music tracks (hundreds of them across 38 composers, unprecedented for its time), and a new collectible called Stickers. The Vault also contained albums for screenshots and replay videos players could create, a Masterpieces section that held timed Virtual Console demos of classic Nintendo games, a Coin Launcher minigame for collecting Trophies and Stickers (replacing Melee's simple Trophy lottery), and perhaps most notably, a stage builder that allowed players to make their own custom versus stages out of basic building blocks. However, within the Solo section sat the pièce de résistance of Brawl as a whole - the brand new Adventure Mode: The Subspace Emissary. Unlike Melee's light-hearted, plot-less romp through various Nintendo worlds that could be completed in a single sitting, SSE was a fully-realized story campaign that depicted the world of Trophies in greater detail than had been seen before. While starting off with a cheery Melee-esque tone and exhibition fights, the plot quickly sees the world invaded by shadowy intruders from the dark parallel world of Subspace, carrying out attacks that Trophify many of this world's inhabitants and setting off strange bombs that carve out chunks of the world and send those chunks into Subspace. As the campaign progresses, many groups of the game's characters band together to drive off the threat, eventually unifying entirely for an all-out counterinvasion of Subspace itself to reclaim the shards of their world. Like Melee's Adventure Mode, SSE features full side-scrolling platforming segments interspersed with more versus-like fights. This time around, however, it's an entirely original setting with an original cast of enemies and bosses, as well as a length of several hours and full cutscenes to depict the story (albeit with very little voice acting and characters instead primarily interacting non-verbally). SSE was also an additional means to unlock hidden characters via meeting them during the story, and additionally also featured co-op and even provided a use for Stickers, which could be stuck onto to the characters' Trophies to provide stat boosts and other effects (but only during SSE). Gameplay-wise, not much changed on paper from Melee to Brawl compared to the jump from SSB64, but the formula still saw some significant changes. Notably, air-dodges were changed to better suit their intended usage case by allowing multiple uses mid-air without sending the user into freefall, while also now maintaining their existing momentum. Each character now also had a fifth special attack in the form of the Final Smash: a massive, cinematic finishing move that can only be unleashed by obtaining the Smash Ball, one of many new items. More interactions with the environment were now possible, such as swimming, climbing ladders, and tripping; infamously, characters could also now randomly trip when initiating a side smash or a dash - a very unpopular decision that wouldn't return in later games. In general, the devs had more time to polish Brawl's engine, although how they did so wasn't universally-liked: fitting with the Wii's focus on a casual audience, Brawl's gameplay in practice was on the opposite end of the spectrum from Melee, favoring a more relaxed pace, a higher emphasis on aerial combat, and exchanges with fewer and heavier hits compared to Melee's combo-conducive gameplay. While accepted by casual players and even loved by some, these changes were reviled by competitive players and the game's competitive scene eventually fizzled out entirely, on top of a negative reputation for Brawl in general among the competitive playerbase that has only gotten more visible as the competitive segment has grown in recent years. However, Brawl was and remains a huge hit with the casual audience and with a total of over 13m sales, is still the most popular singular release in the entire series and in fact the best-selling fighting game of all time (until Ultimate comes along, most likely). https://files.facepunch.com/forum/upload/198768/ba387b01-7199-4735-9f98-7fcd32cd4f89/sm4sh.png Super Smash Bros. for Nintendo 3DS / Wii U (Dairantō Smash Brothers for Nintendo 3DS / Wii U) Platform: Nintendo 3DS, Wii U Release date: JP: September 13th, 2014 (3DS) / December 6th, 2014 (Wii U) NA: October 3rd, 2014 (3DS) / November 21st, 2014 (Wii U) EU: October 3rd, 2014 (3DS) / November 28th, 2014 (Wii U) AU: October 4th, 2014 (3DS) / November 29th, 2014 (Wii U) The fourth overall installment of the series is in fact comprised of two separate releases, the simply-titled Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Colloquially known together as Super Smash Bros. 4 (although Sakurai has said that he himself only considers for 3DS the fourth installment and for Wii U the fifth), these two games are indeed better described as two versions of the same game: they share their overall roster, items, gameplay, aesthetic, and most prominent versus stages, but differ in terms of the majority of their stage lists, gameplay modes, collectibles, and - as could be gleaned from their official titles - systems of release; on that note, Smash 4 3DS is notable for being the first game in the series to released on a handheld, whereas Smash 4 Wii U is the first one released in HD. Overall, Smash 4 acted as both a further upping of the ante from Brawl in some ways while also being somewhat of a breather in other ways. Notably, Smash 4 is also the first installment to have received true post-launch support, having received gameplay updates and additional content (both paid and free) during its heyday. As far as the bread-and-butter multiplayer content is concerned, the game is even bigger than Brawl, even right out of the box. While yet again dropping some veterans from its predecessor, the roster in the base game has overall expanded to 51, including three classes of customizable Mii fighters and two new third-party characters: Mega Man and Pac-Man (Sonic also returns from Brawl, but not Snake due to issues with Konami at the time). DLC would add a further seven characters to bring the roster up to 58 in all - two formerly-cut Melee veterans, one cut Brawl veteran, and four newcomers (three of which are additional third-parties: Ryu, Cloud Strife, and Bayonetta). As far as versus stages go, six are shared between both versions in the base game, with the Wii U version having 41 exclusive stages of its own (primarily based on home console games) and the 3DS version 28 of its own (primarily from handheld games). Many of these stages in both versions actually return from previous installments, and not merely the directly previous one this time - stages debuting in SSB64, Melee, and Brawl are all represented. Nine DLC stages were also released, with all but one being for both versions and the last being Wii U-only. The amount of collectibles crammed into the game has been cranked up even further, with the Wii U version containing nearly all the music from the already-impressive 3DS version's soundtrack and several dozen tracks more, and several hundred trophies to collect in each version. Stickers were out, however, and in their place was customizable gear. [WIP] https://files.facepunch.com/forum/upload/190497/636a54b9-001d-44c0-b7d0-798ee800aacc/image.png Super Smash Bros. Ultimate (Dairantō Smash Brothers SPECIAL) Platform: Nintendo Switch Projected release date (WW): December 7th, 2018 [to be rewritten] On June 12th 2018, Super Smash Bros. Ultimate has finally been officially shown for the Nintendo Switch, said to be released on December 7th, 2018. The subtitle Ultimate is no joke, as they decided to include every single character that has ever been in a Smash game, including fan-favourites such as Snake, Cloud, and even Pichu - but returning characters aren't the only highlight here. Aside from Inklings, who have already been teased back in March, they are making the dream real - Ridley. The gameplay has been shown at the Nintendo Treehouse at E3 2018, with many players being impressed with the newly introduced and re-introduced mechanics, and the game is sure to have a bright future with the abundance of content it will offer. With the Direct on 8/8/2018 a whole 5 new characters were confirmed for the roster: Simon and Richter Belmont, Chrom, Dark Samus, and King K. Rool, fulfilling yet the wishes of many people who have voted for them in the Smush Ballot. The Nintendo Direct on 9/13/2018 also brought along Isabelle from the Animal Crossing series, surprising many as a full character and not an echo. https://files.facepunch.com/forum/upload/190497/335f37fc-5019-4cb5-b7d9-2fe7f52233e8/image.png https://files.facepunch.com/forum/upload/198768/9e2e2ce6-4338-4c40-b20e-10e9b23c4e5f/image.png https://files.facepunch.com/forum/upload/198768/48f5494c-9c70-442c-b429-a756d52121da/image.png https://files.facepunch.com/forum/upload/185183/b0a4ac5a-e522-4f16-8437-ff8ae67f883d/grafik.png The Official Site - Take a looksie at all the characters, DLC and spoil yourself the unlockable characters. Anthers Ladder - This is the perfect place to practice any of the Smash games online. With a (sometimes) helpful chat, and always plenty of people around in most regions for either Ranked or Friendly matches, you're assured games in netplay here. By far the best way to improve your skills. Smashcords - Join a bunch of Discord servers dedicated to any Smash character in the entire series. Smashboards - Website with a huge amount of data, guides and information on all Smash Bros games. Smash.gg - Find upcoming tournaments. Don't worry about being good, there will always be people to play and friendly setups for you to practice on with other real humans. Liquidpedia - Want to know who won that tournament 7 years ago? This is a safe bet of where you could find out that information. SmashWiki - Like looking up stuff on Wikipedia for your essay that's due tomorrow? You can do the same in here, but chances are you're not supposed to write an essay on the history behind DK's fourth alt skin. Smash Bros Thread v12 - Read a bunch of nerds complain about Sakurai Smashpunch Steam Group - Join this group to be part of the cool kids club! 3DS Friend Codes (Smash Bros. Version) - Connect with your Facepunch pals on your 3DS! Wii U IDs (Smash Bros. Version) - Connect with your Facepunch pals on your Wii U! Nintendo Facepunch Discord Server - Smash Switch may not be out yet, but you can still join this server. https://files.facepunch.com/forum/upload/185183/f8aa51bd-b0df-41c9-bad1-c52be56e76d8/grafik.png Netplay Guide https://www.youtube.com/channel/UCeCEq4Sz1nNK4wn3Z4Ozk2w https://www.youtube.com/user/mysmashcorner https://www.youtube.com/channel/UCMo0JzwgHCZ435K9BAAi8Rg
This thread has been blessed by Isabelle https://files.facepunch.com/forum/upload/1883/784e79fd-f71d-4810-b3c7-b3b0d9203504/1542605467756.gif
And then cursed by HIM. https://files.facepunch.com/forum/upload/198768/c356ec52-2fce-4534-85df-cfc5776ee84f/abomination.png
https://files.facepunch.com/forum/upload/1883/ba4319cc-5d62-465f-9308-f2c448f1a191/image.png
I saw a Julius Belmont sticker, that makes me happy- my favorite Belmont gets a little representation I also think I heard that every sticker will have an event battle in the WoL? Or that all the event battles are based on stickers, either way I'm hyped.
https://twitter.com/Chromakaze/status/1064624543829016576
The former - every sticker (aka Spirit) will have an event battle tied to it, whether it's a Primary Spirit or Support Spirit.
I hope they put a sticker of my cat in. She's really cute and I think she deserves it.
https://www.youtube.com/watch?v=FgKB6XuK37M
https://files.facepunch.com/forum/upload/1822/d72f294d-0005-40ae-85aa-eb6b14c7f200/Smash Nana Smug.jpg https://files.facepunch.com/forum/upload/1822/49ba5fe6-4372-45e3-9dfe-fd659d58dbc6/Smash Nana Panic Dance.gif
i heard there's a troll and i spirit
i want a meme run spirit
asuming Ultimate runs on UE, i genuinely doubt its just a PNG with an alpha.
They are actual 3d Models that they use the game and watch technique on.
After the Fighting Polygon Team, Wire Frames, Alloys, and Mii Team: https://i.imgur.com/rmVqVTf.png
We'll each have to take down about ten!
@5:30 o nice, so Guile spams Sonic Booms as well if people are at a distance. They really nailed the feeling of playing against an annoying Guile player.
Annoying? Isn’t that just the normal way to play Guile?
https://www.youtube.com/watch?v=MqhPRopjbGI New Japanese trailer, lots of reused footage but does show Roy vs Master Hand so no worries he isn't just some story mode thing. Also shows off more Amiibo like Daisy at the end.
https://youtu.be/6ZwdE1MskJg
https://i.imgur.com/yVuhxYH.png i don't recognize this stage at all
It looks like a fire emblem stage or its a special stage in classic mode. Or its hell and Doom guy is confirmed.
maybe it's for the, possible, king bulbin boss fight? https://i.imgur.com/HErOZ5P.png
The thumbnail reminded me of https://upload.wikimedia.org/wikipedia/en/thumb/a/a9/The_Face_of_War.jpg/250px-The_Face_of_War.jpg
Might be a Boss Stage. Gives me that Ganon Fight from Ocarina of Time vibe...
Do we know what stages are unlocked from the start?
All Stages are unlocked from the start!
Every stage is unlocked from the beginning. The things that you unlock are fighters, spirits, songs.
Fuckkin nice. If it only takes a few hours to unlock the characters I am golden.
how do i unlock my mom's credit card
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