• Civilization VI: Gathering Storm Announce Trailer (NEW EXPANSION)
    21 replies, posted
https://www.youtube.com/watch?v=trNUE32O-do
How is Civ VI? I preferred the Civ V artstyle so I never bothered to pick it up but I haven't heard many bad things
also they're adding in canals, my dreams have been answered.
There was a leak recently that revealed the new features and civs, everything here has been confirmed by both the press release in trailer, except for the Civs, but Kupe was in the trailer. https://files.facepunch.com/forum/upload/108621/bd4fd110-6004-4bfb-a18f-c255455895b8/image.png
Actual build-able canals.
Nope, these are actual buildable canals. Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.
Mountain tunnels, too.
Many fans have asked for a Diplomatic Victory, and we couldn’t add that without adding some form of a World Congress, so we’ve added both. In Gathering Storm, Favor is a new form of currency to track your diplomatic goodwill. It serves as voting power in the World Congress so you can get the world community to adopt your ideas. On the other side, we’ve replaced the Warmonger score with Grievances. This acts as a tug-of-war between a pair of players – if you’ve ever been at the receiving end of a surprise attack and retaliated by taking a few cities, I think you’ll appreciate how this system has been updated. The other leaders are now likely to feel that such a countermove was entirely appropriate. Thank god. For example, you may vote to ban Furs or chopping Rainforests, or all players may choose to ban further building construction in a certain District.  The affront to our society that is crabs can now be stopped.
This is vastly overselling vanilla Civ VI.
Don't get me wrong, Civ VI starts off with a lot of the systems Civ V had patched in, but I found a lot of them to be lacking in depth (religion is just war with priests). And the lack of a diplomatic victory just means diplomacy is a complete waste of time when you can conquer your way across the map and actually increase your chance of winning. Who cares if other countries are mad at you when there's no peaceful victory and you have all the resources? Civ VI is a much wider game than Civ V but I feel it's much shallower in the systems it does have. Though I don't have the first expansion so I don't know how much of that was fixed. All I know is for me Civ V started as a really good game that just got better over time, while Civ VI was an incredibly frustrating game that seemed to change things for the sake of changing them.
https://youtu.be/NChGloy1Cxw
Is there a way to win a religious victory without spamming apostles with improved theological combat to the holy cities of other civs?
vanilla civ 6 is like civ 5 with a few features. the first dlc was okay but honestly didn't change THAT much, this one is a lot more promising.
fucking FINALLY canada is in
You need a fairly late civic (industrial era) to be able to build farms on hills which is maddening. I would set up cities in areas that were almost exclusively hills to get that sweet sweet production only to find I couldn't grow them enough to be able to use those hills. Even internal trade routes didn't help that much because mines don't give housing and urbanisation and sanitation are unlocked at around the same era.
That sounds cool as fuck. Would be neat if you could make dykes and open up new land like the Dutch.
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