This is unlisted, and the update page link doesn't work, so it must have leaked accidentally.
https://youtu.be/IoBOFTi-zAk
Amazing, more stuff that should have been in the base game.
So fucking hyped
blame sony, they pushed it out as unfinished as it was.
Also, I really want NMS now, but they need to dump that 60 dollar price tag, come on.
Well Black Friday is coming up, maybe it will be cheap.
you know, we've passed beyond the point where this argument is even relevant anymore. while yes sure the launch was a fucking *disaster* to the point where I hated playing it even while high, the (free) content updates have given us the game we kind of expected since long time ago.
we should definitely not forget the sins of overhype/lies and miscommunication, but to cling to these old, dumb tiresome sayings is just downright petty. they've learned their lesson, they've paid dearly for it, and they've shown their dedication for redemption. cut out the elite gamer crap.
How's the performance these days? I remember that being disastrous at launch.
last time I played it was decent. a few hiccups here and there but tolerable. visually, things were kinda washed out still, but not to the point where I had to get my eyes rinsed in acid.
I guess my real question would be can I get it to 144 FPS on a GTX 1080
that's pretty much how I'm benchmarking game performance these days
idk about 144 but I run it at 120 on my 144 hz monitor and it’s pretty stable and I have a 1070.
No they didn't. The game was delayed twice.
I actually bought my 1080 because of this game, you won't get 144.
While you'll likely see 144, the moment you build a sizable base on a world with a lot going on your fps is going to drop. I got literally 3x the fps going from a R9 280 to a GTX 970 but the difference between that and a 1080 wasn't much if really even noticeable. I'd like to say it's fairly CPU bottlenecked but I don't think I crossed 50% utilization on the cpu with my X5675. It could definitely be DDR3/old architecture related and some sort of bottleneck but I think it's just optimization and the engine just gets hung up somewhere. From what I understand they built the engine from the ground up too, for such a small studio who's really only ever had a handful of devs working on the project it's really impressive they've managed to keep on it and create what they have now.
With decent hardware though, your experience is going to be great.
My Ryzen 2600X should handle that a bit better than a 2011 Xeon so I might check it out
This is an understatement. These guys made gaming history with their blunder on launch. The fact they stuck with it and delivered updates, not only of this quality, but consistently throughout the years is fucking incredible.
A bad launch is sometimes enough to dissolve entire gaming studios. These guys have definitely shown their dedication for redemption. Their redemption arc should be remembered now, not the blunder.
EA will fire and close down entire studios after they force the developers to entirely change their game from a game the community was hyped over into a free to play, pay to win mess and their closed alpha was hated by everyone in it.
I'm glad the devs haven't given up on this despite all the backlash. Really love the way this game is headed.
It's still not too great. It's pretty GPU intensive (afaik), and uses OpenGL. With a game of this scale and that has the potential to be this demanding I would've hoped they had moved to something like Vulkan already tbh but: they've clearly had their hands full with content updates and such.
To stay so consistently dedicated is impressive yeah, and they've made a number of large changes to the gameplay as well. There are a number of products that had bad launches and then just stagnated, abandoned at there post-launch state never to be updated or improved. NMS is not that, if nothing else.
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