• rotating model in the .qc file on multiple axes
    3 replies, posted
Howdy, I have an smd model with .qc file that I must rotate in z and x axis. The problem is - I can only use 1 axis via $origin and $upaxis and I CAN'T use multiple compiles - has to be done in 1 compile. I require assistance
Not sure but if it is a static model couldn't you use? [code] $sequence idle "model.smd" { rotate 0 0 0 } [/code]
It's a gun model. It uses: $sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK 1 fps 30.00 {   { event 5001 0 "1" }   { event AE_MUZZLEFLASH 0 "357 1" }   { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" } } rotate command breaks the compile
$Sequence "shoot2" {     "v_weapon_anims\shoot2.smd"     activity "ACT_VM_PRIMARYATTACK" 1     { event 5001 0 "1" } { event AE_MUZZLEFLASH 0 "357 1" }     { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_9mm 2 100" }     fadein 0.2     fadeout 0.2     rotate -90     fps 30 } rotate 0 = Rotate Axis Z rotate 0 0 0 = Doesn't work
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