• [Video] IGN gives Fallout 76 a 5/10
    102 replies, posted
https://www.youtube.com/watch?v=mIAZReKCosc
too high
https://i.imgur.com/oOTdP2a.png
Not surprised in the slightest. No one asked for this, they just wanted coop in the existing and future ES and FO titles. Hopefully they learn from this and can implement it.
https://youtu.be/T6hnNWkL4l4 4/10 Hopefully this is a turning point that forces Beth to make serious changes for their game engine All they had to do was make a full Fallout game with coop. That's it and the made something nobody wanted
Giant Bomb's statement on the latest bombcast was particularly scathing https://twitter.com/SkillUpYT/status/1065310925136191488
https://files.facepunch.com/forum/upload/129/f48253ae-cb84-43c5-b588-536b16d29a9d/image.png Hopefully the people who bought it got their monies' worth
It was expected, the game offers literally nothing over Fallout 4. I have invested my money in RDR2
IIRC it's actually less to offer than FO4. Apparently a lot of weapon mods from 4 got removed for no particular reason.
https://files.facepunch.com/forum/upload/134246/e80a9cbb-d42c-44b9-bb14-ce5e32b23f6a/image.png
To be fair most of the reciever mods were pretty much useless.
They changed how weapons mods work so it's not just sequential upgrades. Now different mods focus on improving one or two things, or give a boost to one thing an a penalty to another. There are also a lot more weapons than Fallout 4.
Not really, the reason they made 76 in the first place is exactly because they saw the community trying very hard to get multiplayer in any of their games (which was only successful in Morrowind so far, and is a WIP in Skyrim). They banked on that but obviously weren't prepared to make it a full-fledged Fallout game. They should just make TES6 and Fallout 5 come out with an official coop mode and everyone would love them for it. As long as it's not half-assed like 76.
I'll be so fucking pissed if Bethesda takes this as "Oh I guess nobody wants multiplayer Fallout then"
But they still sell the normal games, and most people probably hate their creation corner or whatever it's called, just add in coop and it'll 100% increase sales.
todd smellard lol
I don't rate people baby for criticising Fallout 76, I rate people baby for being fucking children about a game they don't like. Fallout 76 has a fucking ton of problems but they're not the dumb shit most people bring up. "It doesn't even have a story." "There's nothing to do." "It doesn't even have security." Are all objectively false statements idiots spout because they want to hate the game. You want a list of actual criticisms of the game? Because I have quite a few. Enemy levels are balanced for the player with the highest level in an area, so if you're level 15 and a level 80 dude is just hanging around the area you're unable to do anything until you get away from him. Enemies respawn in interiors whenever a player loads the area for the first time. So if you're halfway through clearing a dungeon and another player enters for the first time you have to deal with enemies respawning around you! Though thankfully they at least don't respawn in your face. Weapons and armour are all levelled. Each level increases the damage or defence of the equipment slightly. This means lower level equipment loses it's viability with time. This doesn't happen very quickly (unless you power level) but it does lead into another problem. Equipment requires progressively more materials and more rare materials to build and repair the higher their level. At the level I am I need ballistic fibre to repair my leather armour. I need nuclear material to build a revolver. Crafting requirements aren't based on the materials needed to make the thing, like they were in Fallout 4 (mostly). Now the requirements for crafting are based on how hard the material is to get. There's no reason a shotgun would need nuclear material or a black powder rifle would need bone to craft. Enemy spawn rates are tuned entirely around a party of four, and enemies at higher levels become extremely damage spongy. For some enemies like Super Mutants this makes sense, for wolves and feral ghouls it's just annoying. Food spoils at an incredibly fast rate, and hunger and thirst degrade far too quickly. There are no penalties for not having full hunger and thirst but it's still a pain to constantly be opening the Pip-boy to eat and drink. Food isn't even rare or hard to come by, it just eats a fuck ton of weigh. Chems are all heavy as fuck. Most of them weigh 0.3 or 0.4, which is a massive increase over the 0.1 of Fallout 4 or the 0.025 New Vegas. Stimpacks weigh 1 pound each. It's fucking ridiculous. Vendors have no money. The max they have is 200 caps, but there's a bug where if you interact with a vendor sometimes the next time you talk to them they just won't have any money. Vendors ALL share money. If you sell 200 caps worth of shit to a vendor no other vendor in the game will have any money. You have to wait for their inventories to refresh, which takes hours as far as I can tell. Enemy weapon variety is very poor. Most of the weapons you find will be from enemies so you'd better be ready to see a LOT of hunting rifles, charging laser rifles, and pump action shotguns. The CAMP build limit is absurdly low, and for me it's bugged so if I get rid of everything I still have half the budget used up. This isn't even to mention that stored things count toward the limit, which makes sense but isn't told to you ANYWHERE. Or that blueprints count toward the limit and when you scrap a blueprint it just separates all the parts and you have to scrap them individually. I have more issues I don't have the time to write up because I have an assignment to work on. These are criticisms. Calling people idiots for liking a game you don't, celebrating that the game is doing poorly isn't criticism, acting like a fucking child isn't criticism. If I wanted to sit around pissing and moaning about how terrible games are I'd spend my time on /v/, I would hope people here would be a bit more mature and actually discuss the problems games have, but more often than not that hope proves fruitless. We had the same fucking thing with Andromeda and MG: Survive. Instead of people actually talking about the issues the games had people just went full "This game is literal Satan and if you like it you're a retard". But whatever, fuck me for actually wanting to engage with games and not spend my time licking Jim Sterling's asshole.
@Qbe-tex Fallout 76 is certainly more buggy than Andromeda. Though I think the bugs are less severe than they were in Andromeda. I had one quest not trigger properly in 76, and to fix it I just needed to quit out and log back it and it worked fine. In Andromeda I missed out on the entire Asari Ark because the computer I had to interact with just wouldn't work. I had to wait until the game was patched months later and start a new game to be able to do it. Beyond that while Fallout 76 has many bugs and questionable design choices I feel most of these can be fixed. Andromeda had fundamental problems which can't be fixed in it's writing, pacing, and missions. Fallout 76 is actually a marked improvement in writing over Fallout 4 (and even Fallout 3, I know a lot of people like to give that game a pass because it has a stats system but that game has a fucking terrible story).
I enjoy 76, but I just like running around and exploring and shooting. And thats what this game is. I expected a shallow experience and that's what I got
How many pictures do you have of Todd anyway?
The problem is... why was the game released with all these bugs and issues? This is a $60 (+Microtransactions) game made by one of the biggest names on the industry, there are not valid excuses. Sorry to say this, but both Andromeda and Fallout 76 are shit, and buying these games only gives EA and Bethesda reason to no give a fuck about the quality of theirs games.
I'm not too fussed with bugs TBH. Pretty much every game I've played has had some major bug in it but I tend to brush them off. I only really care if a bug is persistently annoying or it prevents me from accessing a part of the game. That said if a game is buggy I do add that as a major warning if I discuss the game. I'm enjoying Fallout 76 but there are very few people I know personally who I would recommend it to because I know the bugs would hurt their enjoyment of the game.
I haven't played 76 yet, but from what I've seen of it, this is ridiculous.
Maybe AAA developers will make their game with some kind of standard from now on since its pretty evident that big studios like Bethesda and Telltale could mess up hard or absolutely nothing will change and bethesda will try to make everyone forget about this game
Thank you for the explanation, though I wish you'd have done it earlier, because I've seen you rating "Baby" on so many posts for weeks in total silence and that was just irritating. My bad if you've actually explained yourself before.
I have a lot of fun in the when playing with friends, but by myself I can only play for about an hour or so. I bought it 33% off on GMG.
I entirely disagree about the writing, and I only see a marked maneuver to retcon parts of Fallout 1 and 2 to drag them into line with what 3 and 4 brought in. Most notably regarding the Enclave, Brotherhood of Steel and Super Mutants, all of which had incredibly precise and set in stone origin stories.
The BoS and Enclave Lore aren't retcons, they fit in fine with what we know from 1 and 2. The Supermutants are bullshit though.
I wouldn't hate the fact the Enclave was included if it wasn't the Enclave but a similar group, the actual Enclave fucking booked it before the bombs dropped to the Oil Rig, anyone left behind was left for dead. They wouldn't wear the official iconography, they'd have been forced to integrate. The BoS as well huddled down inside their bunkers for a long ass time, and even in Fallout 3, it was stated that the Eastward BoS were the first to go that far East. BoS being so close to DC makes that a straight up lie. It also makes their disconnection in 3 and New Vegas from each other even more ludicrous and reeks of backward retcon/rewriting when you consider they have a satellite for some reason.
The BOS in Fo76 didn't come from the west coast, they were former military members in WV contacted by Maxson And they're all dead now anyways. The Enclave existed pre-war, they are essentially the Illuminati of the Fallout Universe. There's nothing in the lore saying there were not any other outposts of them around the country. The group in WV were cut off when the bombs fell and all died out.
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