• Add material + color on SWEP
    3 replies, posted
Hi, i'm a lua begineer and i want to create a "lockpick" with a "materials/shiny" and a red color ( 255, 0, 0 ) but i don't arrive to do it. -- while i take it for the first time function SWEP:Initialize()     self:SetHoldType("normal")     self.Owner:GetViewModel( "models/weapons/c_crowbar.mdl" ):SetColor(Color(255, 0, 0)) end -- while i switch of weapon function SWEP:Holster()     self:SetIsLockpicking(false)     self:SetLockpickEnt(nil)     self.Owner:GetViewModel( "models/weapons/c_crowbar.mdl" ):SetColor(0)     return true end i just test with the color because i litteraly don't know how to disable the color change to restore the color of the other swep because while i switch for my new lockpick, the lockpick is red but while i change for the physgun is red too sooooo i think i need to create a Swep:OnTake() but i think that "GetViewModel" doesn't care of "models/weapons/c_crowbar.mdl" so if semeone can teach me and help me to how to get a lockpick like the "arrest_baton" in shiny material and red that can be very interesting thank's a lot ;)
DarkRP/shared.lua at master · FPtje/DarkRP · GitHub
hmm ok i don't have seen that but i will try to do something with that ^^
Use PreDrawViewModel and PostDrawViewModel for the view model stuff. WEAPON/PreDrawViewModel WEAPON/PostDrawViewModel DrawWorldModel for the world model stuff. WEAPON/DrawWorldModel You can even set submaterials. Entity/SetSubMaterial
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