PAYDAY 2/RAID/OVERKILL's The Walking Dead v14: Safehouse RAIDed
148 replies, posted
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PAYDAY 2™ is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington, D.C. for an epic crime spree.
The new CRIMENET network offers a huge range of dynamic contracts, and players are free to choose anything from small-time convenience store hits or kidnappings, to big league cyber-crime or emptying out major bank vaults for that epic PAYDAY. While in DC, why not participate in the local community, and run a few political errands?
Up to four friends co-operate on the hits, and as the crew progresses, the jobs become bigger, better and more rewarding. Along with earning more money and becoming a legendary criminal comes a new character customization and crafting system that lets crews build and customize their own guns and gear.
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BREAKING NEWS - Crimefest 2018
DAY 1: Golden Houston Mask
DAY 2: Hell's Island Heist, M13 Pistol, Tanto Knife
DAY 3: ???
DAY 4: ???
DAY 5: ???
DAY 6: ???
DAY 7: ???
DAY 8: ???
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4458711/99a338130971899037d952bb66bd61733940b650.jpg
NEW GAMEMODE: HOLDOUT
Defend a hostage against up to 9 waves of enemies to maximize the ransom.
Comes with a weekly variant that gives out special rewards.
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Facepunch PAYDAY 2 meme compilation
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Mod Workshop
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https://www.youtube.com/channel/UCssdZ293BU5UBeTerxh0oiw
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PAYDAY 2 Workshop Manual
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https://steamcommunity.com/sharedfiles/filedetails/?id=267214370
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https://discord.gg/payday2
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Official Website
ModWorkshop Article
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V1: Payday 2
V2: Payday 2 V2: It's gonna be "The Bomb"!
V3: PAYDAY 2 V3: Dreaming of PD:TH Heist Ports
V4: PAYDAY 2 V4 - Incendiary Rounds Can't Melt Dozer Armour
V5: Payday 2 V5 - 100
V6: PAYDAY 2 V6 - DLC Edition
V7: PAYDAY 2 V7 - This Thread is COMPLETELY OVERKILL!
V8: PAYDAY 2 V8 - Mint-Condition Thread
V9: PAYDAY 2 V9 - 900% More Chromatic Aberration and Lens dirt edition
V10: PAYDAY 2 V10 - Anniversary Edition
V11: PAYDAY 2 V11 - Yeah! He's Back! Edition
V12: PAYDAY 2/RAID v12: Locke Your Doors
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RAID: World War II is an action-packed four player cooperative shooter set in Europe during World War II, where you and your friends aim to
thwart the Nazi onslaught. Four prisoners of war - Sterling, Rivet, Kurgan and Wolfgang - have been freed by “Mrs. White,” a secret British
Intelligence operative, who needs someone to take down Hitler and his Third Reich once and for all. Their objective: fight the war -
without rules or mercy. Their reward: all the Nazi gold they can carry.
RAID: World War II on Steam
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OVERKILL’s The Walking Dead is an action-filled four-player co-op multiplayer first-person shooter set in Washington, D.C. after an
outbreak brought the dead back to life. In this test of skill, strategy and teamwork players will band together with up to three friends on a
variety of missions, securing supplies as well as survivors to strengthen their camp against the threat of both the dead and the living - by any means necessary.
OVERKILL's The Walking Dead on Steam
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Thanks so much for making this, VenemousBeetle. I wanted to, but I can't begin to manage the codeload involved.
shocking footage from Starbreeze HQ
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I can't tell if this is sarcastic but someone said links link to pictures instead of where they go, but as far as I can tell, V13 had it this way where links went under the pictures as well, this is 1:1 to v13 besides some information and linking to it.
I can take a stab at fixing this manually if it's an issue I suppose. I just thought it was done deliberately.
I sure love that Bo's statement was what killed the last thread
Your opinion, his choice
Can someone fill me up on what happened? I haven't followed last thread but apparently Starbreeze and Overkill are fucked?
A tl;dr of it all is:
CFO got arrested for insider trading, the CEO Bo Andersson fled Sweden and is wanted for arrest for the same reason.
The company's stock has dropped from about 16 SEK to only a little over 1 SEK each since E3, Starbreeze is entirely fucked and so is Overkill from virtue of solely existing as a name for Starbreeze to slap on their coop shooters.
They needed their payday too
Do you have a source on Bo fleeing the country and the CFO being the individual subject to arrest? I've read that as well, but don't have a press or other credible source.
https://www.vg247.com/2018/12/05/starbreeze-stock-insider-trading/amp/?__twitter_impression=true
Bo hasn't "fled" the country, to say, but he just so happens to have left the country after leaving his role as CEO and the police are still looking for another individual for arrest. Bo also sold off his shares before bailing. Put 2 and 2 together and you see the full picture.
Local news sources, sure, but honestly I'm just a spectator of this as well. My connections worked on my level, so they don't know anything either. They're mostly worried about their jobs right now. It's likely this was all kept tightly under wraps (which makes sense given the criminal nature), even Almir had the news broken to him via, well, the news. :/
I'm so sorry, y'all. That said, I have to ask if it's possible to suggest a new thread title:
PAYDAY 2/RAID/OVERKILL's The Walking Dead v14: At least they're having a better week than Bethesda
Why does this story keep getting more depressing
I stopped playing Payday 2 a year ago. I still came back every once in a while to read the news, and it rolled a little further downhill each time until it hit the very bottom. Just when I thought it couldn't get any lower, now it's going straight into hell with this Starbreeze thing, sheesh.
What does this mean for Payday really?
Maybe valve will buy the ip and make it the first source 2 game /s
Next PAYDAY is PAYDAY 3 so no Valve pls D:
I'm just amazed at how something like this can change so much over the course of 7 years. It was only back in 2011 I was talking with developers, and even reading stuff from Bo himself on the Steam Powered user forums, give my own feedback, being part of the lucky 200. Things seemed like they could really only go up, and as rough a launch as Payday 2 was, it still proved to have the potential to go up.
Here we are 2018 that had a lengthy support life and many stages, the company responsible for these two titles I loved is just kinda close to being in shambles. Was it really games like RAID, and Walking Dead, or was it other business practices behind the scenes?
Hey can one of you help me with this
Crash date
I have no idea why the game is crashing now
No mods installed
fresh install
remove any hook files from the game folder
verify integrity
I deleted the entire folder and deleted the folder in the appdata as well
My confusion is that if that's your crash.txt, something is giving you those custom logfile lines below the System Information, such as the LUA BLT Log.
...yes that's the bundle modder's built in crash reporter.
Update:
I fixed it by verifying the game files after doing a fresh install before I even tried to run it. It said 6k+ files failed to validate.
How or why that fixes it, I will never know, all I know is that it did.
Tbh my idea of Overkill making DLCs for Payday 2 until the end of the world would have probably earned them more money than the disaster that was OTWD
Glad it worked out, sorry I couldn't be of more help
The Crackdown Comprehensive Enemy Update is now live.
Download and installation instructions here:
https://github.com/Crackdown-PD2/deathvox/releases
This update expands Crackdown's rebalance to lower difficulties. It also resolves crash issues introduced by the Breaking News event and introduces the Classic Cops faction, courtesy of EvilBobarino. There are still some bugs in this version, but it should drastically improve the play experience on lower difficulties.
Changelog
Hand-tuned damage, spawngroup, spawncap, AI and health curving for all difficulties
Fixes multiple crashes introduced by recent updates
New enemy assets created by sgtpieman, Evilbobarino and Jarey for all lower difficulties
Introduces EvilBobarino's Classic Cops on Classic heists below Crackdown
Bugfixes and tweaks to modified heists (note not all Crackdown heists work on lower difficulties -this is indicated in heist description)
Preliminary notes and materials for optional player weapon rebalance
Selective implementation of FSS processor optimization functions
Features to be implemented in coming updates
Lo-fi enemy weapon models to improve performance
Revised Murkywater enemy faction assets
Further tweaks to make all Crackdown heists work on all difficulties
Further revisions to enemy behavior and secondary stats for lower difficulties (current enemies are harder than they will be)
Holdout revisions and rebalancing
Optional player weapon rebalance
I'd give you guys some purty screenshots, but... I don't have 'em! In my rush to get this out the door (and correct the million and one last minute dinguses involved) I neglected to take purty screenshots of all the new units EvilBobarino, Splish, sgtpieman, Jarey_, and others created or contributed to the mod. If you get any good ingame snaps of the new enemies, please pass them my way. I'll make sure you get credit!
There is something distinctly poetic about a police raid possibly being the final straw that kills the development of the Payday franchise.
Briefly, here are the goals with the new Crackdown update to the lower difficulties. First, a huge disclaimer:
The lower difficulty overhaul is only about half done. While the incredibly labor-intensive asset work is pretty much complete (ten cheers for our artists!), right now several key, easily overlooked functions are not set for lower difficulty units. These functions are defaulting to Crackdown values until we come up with a good way to populate them using the CD framework. These aren't minor things either: they're movespeed, dodge, suppression, and surrender AI presets, to say nothing of a portion of the obscure CD qualitative unit changes.
So, we're not all the way there yet, is my point.
With that said, here were our goals:
1. A smoother difficulty curve.
No massive leaps, in damage, health or otherwise, between difficulties. In part, this is accomplished by making the earliest difficulties harder and the top difficulties easier (in the sense that they're not horrific laser Heavy spam). No flat per difficulty damage multipliers spread across all units. We increase the enemy spawncaps, but the whole curve tops out at less than half the base game's values.
2. Per-unit consistency across difficulties.
A unit with a given appearance almost always has the same stats, even between difficulties. For example, a light shotgunner on Mayhem is a gensec light shotgunner. It will have the same stats and behave the same as a DW light shotgunner, which is also gensec. Note that Classic units and other factions that use the same assets across all difficulties do not have this feature.
3. AI and spawn structure-based difficulty.
Unit distribution, spawngroups and AI tactics are the primary drivers of difficulty shifts, especially within "faction tiers." So the two FBI difficulties are different because of which units spawn, what teams they spawn in, and how they behave.
We did this by arranging units into "faction tiers", as follows:
Beat cops spawn prinarily on Normal. Beat cops in Crackdown have more health than in the base game, but they also spawn individually and basically just slowly charge at you. They surrender easily, move pretty slowly and can't really dodge.
SWAT (Blue) units appear on Normal and Hard, too. They coordinate a bit and come with some special units, but you will not see, e.g., a cloaker or a bulldozer with these units outside of scripted map spawns. Groups still largely charge at players and do not coordinate.
FBI (green/tan) units appear on VH and Overkill. Players get the full range of enemy units, and the spawngroups coordinate and show a degree of AI behavior not previously seen.
Gensecs (grey fleck pattern, product placement) appear on Mayhem and Death Wish. Units begin to coordinate their spawns in nasty ways, and show more advanced or even reactive tactical AI. (I don't want to oversell this; even the most sophisticated payday 2 tactic AI is pretty primitive).
Zeal (black, white and red) units appear on Crackdown. You know what those are- unpleasant, coordinated group AI that is coupled with an array of nasty qualitative stat and behavior changes, as well as a couple new units that screw with player tactics: Medicdozers and Grenadiers.
https://m.youtube.com/watch?v=rzlYJyt_rx4
is there by chance a download for all the enemy texture files and their file locations? because i used bundle modder to extract the files and i can seem to find most of them?
I was wanting to make a mod, but my in-ability to find all the textures is making this a pain in the butt.
Weird that in that Payday 2 seasons greetings thing Overkill made, Ela isn't wearing gloves.
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