Please help in extracting from pmdl format for the mesh and possibly the sra file with the textures. I am a noob when it comes to writing hex editing and writing scripts.
https://www.mediafire.com/file/7e3uwbyvcscrmch/g0010u00100.zip/file
https://files.facepunch.com/forum/upload/136633/79057637-b2ea-4209-beb4-165335222e13/pdml_max_mesh.jpg
https://files.facepunch.com/forum/upload/136633/6e0e22e4-5024-401f-a1ce-ba9e3c55b728/sra_xtx_texture.jpg
SD? Chibi Gundam. Wth.
Are there even 3d models in this game? Are the battle animation just videos? The PK in the sra header means those are just zip files you can rename and extract. There seems nothing but 2D Bitmaps and more pmdl files in it tho. I can't tell what those pmdls are. If those are models they are potentially using vertex colors and have no textures.
You can extract those xtx files with this bat-plugged into a wherever python exe. The extracted files are not 100 percent tho, just like the w3v1c1\bill_1 demonstrates. Seems they know exactly what they are doing tryna protect the last bits and pieces of their content.
It seems odd that a sprite would be clipping though. (from 1:38 the gundam really looks 3D)
https://www.youtube.com/watch?v=8hvEtU7jvtE&t=80s
https://files.facepunch.com/forum/upload/136633/9e9de0c5-4c41-43c6-bf79-6ddb46309f6d/Gundam Head Clipping.png
I also found some texture maps for the white base
http://www.mediafire.com/file/gjmcyf6zju96zo0/White_Base.zip/file
https://files.facepunch.com/forum/upload/136633/c3864716-1cd8-43aa-ac6a-872cad2d07a1/whb_uv01_dif.png
Fair enough. This snapshaot is really just blurry tho. And you should consider that the sprites can be as large as the screen. Means you'll not see the pixels. Doesn't mean it's 3d.
This sample is another file tho. I'd 'guess' this is a "w_g0......" = world model, cause google and youtube tell me that. Doesn't mean you'll get a 3d gundam model outta this game.
https://i.ytimg.com/vi/uiDrbzhxZ3s/maxresdefault.jpg
Go ahead and search. But i doubt you'll find alot, to make somebody dig thru the data. Which seems a lil complex. Most of it are animation channels. Basicly every data stream is a load of floats and 0x04s or some kinda specific command parameters. Seems kinda procedural or progressive. Not a very nice format as a buffer to get data. I'm outta there.
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