• Body inertion simulation and wound effects
    2 replies, posted
It will be really nice if player's model will have some simulation of inertion because we can't momentally change direction of our movement IRL. It looks really insane when guy doing breakdance in the air and dodging bullets like a Neo. Rust have really good combat basics, but some obvious things are still undone. Things like aim sway/twitch when you've got bullet in your arm or slowing down for 2-3 seconds when someone hit you in your leg. Guy with 10 hp and hole from L96 bullet should not run like his full-hp bro. These wound effects seems like good stuff for next update.
Lol its a video game, realism does not always equal fun. I happen to really enjoy games with mid air control even if its not realistic. You're stating these things like they're fact when its really just specific stuff you want based on opinion.
So most of the shooters have features like "shoot your enemy leg to slow it down" for years, even in CS with poor ballistics bullets have stopping power. But in Rust, game with really nice ballistic core, players are not deserving for this feature, it's only my opinion. Lets give players a run simulator. And special greeting for guys with anti-recoil soft - they aren't give a sh*t about taken damage, just keep shooting and you will win, even with 5 hp.
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