I wanted to start porting from CoD: Modern Warfare 2
11 replies, posted
Does anyone know what i'd need?
I also want to learn how to do it.
thanks.
1
first of all, download this https://richwhitehouse.com/index.php?content=inc_projects.php&filemirror=noesisv434.zip and try your luck. If you're lucky - It will be able to read object format of your game.
If you're unlucky, try to search "Noesis "your game's object format" plugin dowmload" ( Do NOT download .exe files ! )
Otherwise, search Cod: Modern Warfare 2 model decomiler.
2
Now you'll have to find textures for these objects. Absolutely no idead how you can find them. Just think logically.
Open your textures somehwere, for example photoshop just to make sure they're working fine.
3
Open what you've got from part №1. ( .obj, .dae etc. ) for example in Blener ( available on steam for free and weights 250 mb ). Make sure everything is ok with your model.
And now map the texture. Dont worry, its already mapped, but in some cases you'll have to rotate or flip the whole map to make it work fine.
4
I think you know how to export to .smd from Blemder and the convert it to .mdl.
Lastly, use VTFedit to convert the textures.
Fell free to add me on steam/discord (links are in my profile description) to ask any question
Does this also work the same for CoD: Ghosts? I want to start porting the US Rangers from the game.
ofc yes
Sweet! Thanks dude! Anything else I should know because I am completely new to porting ;~;
Do you know how to export from blender to .smd and then compile to .mdl ?
There is an extraordinary program for extracting assets from Call of Duty - Greyhound, formally known as Wraith. You can extract models, animations, sounds, textures, and even FX and raw files in some games. It has support for every Call of Duty starting with Modern Warfare. I believe you can also directly export models to SMD if you so please.
If you need help I recommend asking over at Modme, they're almost entirely dedicated to modding COD.
Not a clue sadly. I'll kill myself in shame now.
Thank you dude
You'll have to download .smd plug-in for Blender. Anyway, i'll try to create a tutorial, specially for you guys
Thanks Dad
Obj is extremely unadvised as it breaks rigging and bones.
Wraith/Greyhound can export in .ma, .obj, .fbx and smd. Use .ma if you have Maya, otherwise use fbx or smd.
If you are using blender, do not forgot to tick the checkbox that says "Preserve SMD polygons and normals" or "Preserve normal smoothing".
This is EXTREMELY important. If you do not do this, the model will basically turn into plastic. Most Blender users are unaware of this, this is why so many gmod addons look plasticy.
Not everyone is going to do stuff with bones/rigging. However, apologize for such "unprofessional" porting method. I tried to describe the easiest way.
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