• Doom turns 25, John Romero reflects on its creation
    37 replies, posted
https://rome.ro/news/2018/12/10/reflections-on-dooms-development
How fun, the game has as many years as I do.
I'm a year older than DOOM... Guess there won't be any profecies of me killing demons
Isn't it kinda bad that the thing people know you for happened 25 years ago? At least he got over Daikatana.
Well considering his track record after departing Id software, It makes sense he would embrace stuff he was part of in his glory days.
"HL turns 20, Valve doesn't give it an afterthought"
If it's something as influential and actively loved by even today like Doom, if it's still recognized and loved after so many years, that's something someone should be really proud of
I'm not saying he shouldn't be proud of Doom, it's just that being a one hit wonder as a game designer would be very annoying to me.
I don't think people consider him a one hit wonder. He's usually cited as one of the godfathers of FPS since he's also been involved in the development of other popular FPS titles such as Wolfenstein, Hexen and Quake. Even if Daikatana being his most recent major work is considered a blunder, most people come to expect even the greatest designers are not infallible. I think it's a testament to his legacy and even current abilities that aside from the jokes spawned from 'John Romero's about to make you his bitch', people are still genuinely excited with the stuff he's working on and still consider as one of the greatest figures in the game industry.
To be fair, that's about as big as a one hit wonder gets It changed everything
Pachelbel's Canon in D Major of video-games.
so how do you feel being a no hit wonder
He did make Quake, Wolf3D, commander keen and over 100 other games. Doom is just the most popular of all the games he has made and still popular to this day.
About as well as you.
Nobody who worked on Half-LIfe is still at Valve - other than Gabe, and he's in a very sorry state at this point.
It's scary knowing this game came out one year after I came out of my mother's vagina
i ain't going around unprompted trying to put celebrated creators down so i don't think that's true. always the same, people would rather assume everyone's as shitty as them than admit they're wrong
Settling for mediocrity is the worst thing anyone with a creative job can do. And that's what John Romero has done for the past 17 years. Meanwhile, you have people that have been in the industry as long as him, but never resorted to making shovelware.
creative superstar ragekipz DESTROYS godfather of FPS' with his SUPREME, NON-MEDIOCRE shitposting abilities
I'm always going for the next shitpost instead of relying on a shitpost I made 25 years ago.
He literally came up with the term "Deathmatch". He shaped the industry to what it is today. He couldn't give a shit cause he's been a millionaire for 25 years now.
An obsolete game mode. Meanwhile Sid Meier might as well have invented 4X games and it's still making games.
Hey can we not shit up the thread with this troll and just stay on topic please thanks. I like to think all the og's still stay in contact, and they all had a little get-together party for Half Life's anniversary by themselves.
See, the difference is that he made Doom, Quake and Hexen, 20 some years ago. 20 years ago your parentes were blissfully ignorant of how much they would regret not using protection, 7 years later.
I think you overestimate how much of a picture of my life you can get by reading forum posts. Furthermore, you haven't addressed any of my points. All you can do is resort to ridicule and offenses. At least zukriuchen had a funny zinger.
I mean, yeah, all Romero did was Doom, he didn't have anything to do with Quake, and he definitely wasn't the founder of Ion Storm, which yes, gave us Daikatana, but also gave us Deus Ex, one of the greatest games of all time in the opinion of many. But I guess we should ignore all of it and complain that he decided to live a quiet life and make a few games here and there, because he, alone, made Doom, so he should always be making ground-breaking stuff, regardless if he wants to, because you can't move on from your moment of glory and settle down. Doom wasn't groundbreaking just because Romero was in there, it's all thanks to the circumstances and the team that came together for it to happen. After Daikatana and Ion Storm going under thanks to disappointing sales despite making some great games, it's pretty understandable why he would hang back for the rest of the decade. Now that Old-school FPS are trending is the perfect time for him to get back in the spotlight, and that's what he's been trying to do.
Your point is so laughable it merits only ridicule. John Romero codified one of the most popular game genres in history. Coppola has a pretty terrible track record after Apocalypse Now. Orson Welles recorded some hilariously tragic wine commercials, drunk out of his mind, near the end of his career. Does that make them hacks? Does that influence the legacy of their successful works? Video games as a medium of entertainment haven't had nearly as much time as film (which itself hasn't had nearly as much time as literature) to mature, but it's a safe bet that in the future the ID staff, Romero included, will be remembered in a similar manner as both directors I mentioned.
I never said he was a hack or anything of the sort. The best term to describe him is "has been". He's like Macaulay Culkin or Linda Blair. Living from the past is something only museums and historians should do.
John Carmack also has something to say for Doom's 25th. https://twitter.com/ID_AA_Carmack/status/1072138548999008256
https://files.facepunch.com/forum/upload/113321/722399fb-49ff-47ae-8d59-8a13591bcd73/IMG_20181210_084604.jpg
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