• Nakeds manifesto
    8 replies, posted
Abstract I love Rust. But it's not perfect by any means. Rust has some core issues that have been plaguing its player for years now. In this manifesto I have presented some of them, and provided some arbitrary solution that solves the issue. I've divided my complaints into two categories: TIER I : Some of the most important issues in the game are presented here. Suggestions and improvements presented here have no negatives I can think off, and I find implementing them would only improve the game. TIER II: There still might be important issues here, but solutions I am proposing are not as good as in TIER I. There is also some of the less important / more controversial issues. Everything in this thread is of course largely subjective to my experience, but I have discussed many of my views with my friends in depth. And I've also tried to think my own ideas critically. Feel free to use, critique and make your own suggestions based on ideas presented here. I haven't read Rust roadmap or forums very much at all, so I don't know if these issues are already being worked on. Please forgive my ignorance. HOWEVER majority of the issues are very old (some go back as much as 3 years) so I find it hard to believe that they are acknowledged yet not fixed. TIER I Roof Camping Roof camping has been in the game for as long as I can remember. I think that roof camping is very detrimental game mechanic. While fun for one player, it annoys every other player in range. I think that encouraging players out of their towers would improve the game a lot. Solution 1: Clouds surrounding tall towers, blocking (most of the) vision to the ground but can still shoot air targets such as helicopters. As a side effect this could also make tall structures visually more pleasing. https://files.facepunch.com/forum/upload/288524/8fea833c-94ae-4448-80bc-2d9579a03625/tallaboveclouds.jpg If you still want to make tall towers usable in a online raid defense, you could make it so that the clouds would vanish from the explosion shock waves. You could also make it so that the searchlight could be used to see through clouds. Solution 2 (not necessarily excluding solution 1): Far-away scopes would produce a glint effect somewhat similar to Redline or Battlefield. (youtube) This is actually also a realistic effect. (One of the reasons legendary sniper Simo Häyhä used iron sights only was the scope glint.) You could also make it so that the glint effect would only appear (or appear stronger) when closer to the sun: aka roof camping. Unnecessary code lock / authorization micromanagement Code locks provide a lot of headache since every player has to unlock every code lock in the base, and there can be dozens or even hundreds of them. I find that more experienced players often get numb of this issue. But newer players, especially when joining mid wipe will easily get frustrated by the code locks. Also fiddling around with auto turret privileges is also ridiculous. For example if 5 man group wants to place an auto turret down with only 3 members online they must manually put it offline every time non authorized player comes online. Solution: If you unlock the cupboard you automatically get all the doors with the same code that the cupboard has in the building privilege area. Also I see no reason anymore why auto turret authorization system couldn't work the same way it works with all the other turrets. (cupboard grants authorization) Unnecessary group management We have ran into a lot of situations where we have to create the whole group again because the leader is offline. (and when the previous leader joins in we might have to do it again... and on and on it goes) Solution: The group system should have a setting that allows party leader to automatically change when the leader goes offline for a set period of time. This could be a default setting too. TIER II Explosion ammo makes sound It's ridiculous how explosions from the explosion ammo are completely silent. This makes completely silent raiding possible, which is somewhat controversial subject I guess. I think it's OK if explosion ammo was more expensive or silencer wouldn't completely muffle the sound of raiding but instead a little bit only. Clear indication on UI when inside radtown building block area Building Blocked text should appear when entering inside radtown building blocked area. I have died countless times when I have accidentally been too close to a radtown and I couldn't place a wall down. Server list is not always reliable Sometimes server does not appear in the server list - must get ip from internet and connect via console. I think this has something to do with multiple friends playing on different servers. This happens with all servers, official servers too. Amount of doors I think one of the biggest design flaws is the amount of doors you have to put into your base to make it secure. If you stop to think about it, it's pretty ridiculous actually. The amount of unnecessary micromanagement when getting in / out of a large base... it's just absurd Possible solutions: Maybe considering making doors more expensive and also durable would be a good idea? What stops making doors as durable as walls? Maybe the new electricity system makes using doors easier? General balance of the game I think that the balance in the game is currently a bit off. It's ridiculous how everyone is running around in a rad suit. Game seems to favor groups and higher level of gear maybe a bit too much. Now I get it that the game doesn't have to please everyone, but I think in earlier versions of Rust, when the graphics were a bit rough, the game just worked better for everyone. There are number of ways you could try to fix this. Possible solutions: Make radsuits a lot more rare, uncraftable perhaps? Maybe group size could directly affect it's players max health? For example every player in the group equals -1 max hp? This could be called sickness mechanic. Make crossbows and bows a bit more deadly against end game armor. Headshot should feel like a headshot! Now it's not common that you shoot full geared guy 2 times to the head and 2 times to the chest and he will still survive because of the syringes. Fire arrows are a step to the right direction.
Bad ideas mostly.
Bad feedback mostly. This discussion leads no where. Please, be more precise at the very least.
I love the anti-roof camping ideas and think the door situation is pretty out of control. Overall I really liked your ideas. The game is VERY un-noobfriendly. I'm amazed I stuck with it when I started playing for real and just died and died and died.
A long. rambling and boring critique invites bad feedback, Just how many hours have you played in the last 4 years, it would assist in evaluating your viewpoint,
Please just stop...... Currently taking out the TC does NOT open all the doors.... using your system the TC would clear all the doors and weapons if a raider could get to the TC... and don't even get me started about the number of people with no lock on the TC. that would completely negate owners trying to reclaim their base by building in raiders or locking out safe areas.
Roof camping is to Rust as AFK Cloaking is to EvE online... if a tower of even a single story can be built, one cannot prevent someone from climbing on top of their roof and shooting people from it. To "stop roof camping" means you must remove the ability to build buildings entirely. Why? Because even a tent has a roof. If a structure of ANY kind can be stood atop of, and that structure provide even one point of defensive cover and not just concealment... then it can be argued it is "roof camping". The owner of the structure built their structure or stole it. Either way... they own it, it is theirs, and unless you want to compltely ruin the entire game by having FacePunch remove buildings entirely, then roof camping is a necessary evil you will have to get better at countering. Instead of charging head first into a known roof camper, how about trying some strategy, like going around and flanking them from multiple sides, or moving to a different location. Rust, is one of THE most realistic games, showcasing the human condition... that of the fact that humans are the most evil, despicable, and vile creatures in existance. The reason roof campung cannot "be solved" even with modding the game into a completely different game, is the fact that you can climb. When you have the abiliy to climb up ANYTHING, even the top of a rock with a small depression on top or even just enough width of the top of it to give you enough maneuver room to take cover behind the terrain itself is enough to count as "roof camping". Your ONLY way to "fix" roof camping... ... is with superior strategy and firepower. If you cannot figure that EXTREMELY ancient and BASIC tenet of warfare out... ... then you are doomed to be the weak, tread upon by those superior to you.
Cloudflare is not an appropriate DDOS protection layer for game servers. It is a webserver service.
My Explosive ammo explodes? Clouds would add massive fps drops Roof Camping is part of the game, its a Survival Game not carebears meet sally on the golden brick road. Build a better base, doors are easy to get in, be deceptive in your builds. A good rule of thumb is if your base is a pain in the ass for you to move around in, it will SUCK to raid! Compound Bow was added it should do more damage as you are stationary, however Crossbow and Bow are early game killers and devastating to those experienced with them. Making them more powerful would defeat the purpose of game progress. An Arrow should do very little damage to a full plate chest piece.
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