Been looking into electricity, but it seems it is still ALPHA
have many cases of "splitters" being powered and having output on all 3 connections, but when routed to a " logic GATE", the output suddenly changes to "0"
and the FPS turns to shit...
Don't even get me started about the use of splitters for having to distribute power........
, Would have been far better for them to get rid of that crap and do it based around a netlist, of every connection to a point being at the same potential.
Managing grouped connections would be far easier programmatically..
now they have a problem resolving tree structures.
https://files.facepunch.com/forum/upload/338038/2bf76237-bf8d-499a-9a14-01d92c5544e8/20181214111459_1.jpg
https://files.facepunch.com/forum/upload/338038/7d0dc372-ba87-496c-a5e1-c093a45695e4/20181214111606_1.jpg
https://files.facepunch.com/forum/upload/133677/a863c519-1aaa-4b5b-8681-dce81dcd631f/image.png
I see what you mean.
Why did you post in the Rust Help subforum when all you're doing is complaining about electricity being buggy after it was first introduced?
P.S. I am not a Rust dev.
clearly you are one of those morons who will gladly spend your time doing work for free, perhaps you are a full time crash dummy prepared to test vehicles you have bought in the assumption that they actually work.
fit for purpose.. electricity is NOT, there is absolutely no way such bugs would not be noticed with a proper testing setup.
Quite frankly i care to one jot if you are a developer or not.
oh.... and a "P.S" goes AFTER a signature or title ... otherwise it's not a P.S
There are no signatures on this forum so... yeah, I used it correctly. Way to go, smart guy.
I wanted to make it clear that I am not a Rust dev so I cannot directly answer your questions about what the devs are thinking about electricity or anything else, just in case my gold-coloured name might've confused you into thinking I am a dev. (Other people have done it before.)
Alpha software has NO business in production... that is what the "staging" branch is for. (there are two versions of RUST)
but i suspect they just wanted to boost sales before Christmas, figuring no one will notice.
I now have a firm handle of WHAT is wrong & why... but it cost me 2 hours of testing.
The problem can be simplified to using no more than 4-5 components.
2 x solar panel
1 x and-gate
1x light
1x splitter
lets face it.... if such a simple setup will not correctly display the results then... boy is it gonna get complex when they have 50 components like i'm using....
35 of which are needed to get round the shitty implementation of missing gates and cable branching.
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