Ok so we saw some posts about gates & implementing all sorts of cool shit like CPU's and other complex logic setups
let's do something simple.
JKflip flop
https://files.facepunch.com/forum/upload/338038/73e7b5b0-5f63-400b-b90f-2d832904074b/standard.jpeg
but RUST does not have 3 input nand gates
https://files.facepunch.com/forum/upload/338038/1f256e01-85f7-44b7-997f-1f9c00cc0809/no_3_input_nand.jpeg
oh hang on....... RUST does not even have "NAND gates"
hay we can use and "AND GATE" and negate the output.....
yep... single wires only... .RUSTS first J/K Flip flop
https://files.facepunch.com/forum/upload/338038/18b357e8-24ee-4457-b0cb-fb4d525a1c13/20181215061052_1.jpg
So... to build even a simple "decade counter" or 4/8 bit ripple counter I'd be looking at the whole of "light house bay" just for a memory sequencer.
Take the above and multiply it by 8
https://files.facepunch.com/forum/upload/338038/57019298-0a4c-47db-85bf-b7ea059b7e64/ripple.jpeg
for christ sake...... just GET RID OF ALL THIS SHIT and make "industrial controllers",
Same as a placeable storage box, that has slots for logic gates & a place to type in a logic equation.
That way you have your externals, solar ,switch triggers as a single inputs into a black box with outputs, without having to calculate all
the sub-nodes of every part of the logic implementation.
Because once this takes off (if it does), just the CPU & storage to store and mirror ALL those nodes of :
GATES
wire ends
trigger inputs
Splitters
combiners
logic changes
across multiple setups will bury the processing & synchronization of the game.
BY "Black boxing" it, there is an exponential decrease in the amount of processing power & storage needed.
it becomes a simple logic table of inputs & outputs.
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