so when i compile a map and se in-game some place of the map you can se far and instead of it you se the sky box dos anyone know how to increase the view/draw distance in hammer
Hi, I hope I understand you correctly. (Google translator)
https://files.facepunch.com/forum/upload/2427/f815ff42-882a-4d79-9dab-47bc221783b5/Screenshot_1.png
https://files.facepunch.com/forum/upload/2427/61f14b8a-2da2-4687-81b0-13405e414138/Screenshot_2.png
no not that, that are for viewing hammer i meant view/draw distance in game how to increase it in hammer so you can view more when you compile the map you test and you can view more
One way is to create lua script with GM/CalcView hook and set zfar argument to high value. Didn't tested yet.
Correct me if I am wrong but wouldn't that override and break other CalcView hooks?
is there is no option for increasing the view/draw distance hammer because i know some map you can view a loot and some other you can't
Yeah, there is. Look for an env_fog_controller entity that was placed in the map somewhere. There's a FarZ value in there you can mess with. I'm assuming you're editing a map which is why you're coming across it?
yeah am edition a map i will take a look on the env_fog_controller i was thinking the option to make the view/draw distance higher is on map properties
https://developer.valvesoftware.com/wiki/Env_fog_controller
Details on it can be found here. Be sure to check this wiki next time you wanna know something. It's basically the bible for mapping and developing for source in general. I still use it regularly after mapping for 10 years.
i did try to use but to find stuff on it is realy hard .
Look for the FarZ value. That's the one you want to be messing with. If you're still having a hard time, i recommend you take it back a few steps and start from some hammer basic tutorials.
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