• 3DS Max - Texture Rendering Issue
    2 replies, posted
Hello, I'm hoping someone might be able to explain to me why when I render my scene the floor texture seems to raise itself up and cut off the bottom of the room? I've only recently started using VRay textures so I think it might be a setting in there that I'm not familiar with. Any help would be appreciated. https://files.facepunch.com/forum/upload/380671/986af3d0-be24-46b7-89ea-45bb5135eb23/image.png
Ehh. Can't see the rest of the clutter. If there's a setting that does things like that it should be called something like "Displacement" or something height related, which you gotta disable, i guess.
Looks like the heightmap on the wood isn't correct. Also looks like your gamma is screwed so make sure to turn off gamma and lut correction in the 3ds max options. (the wood heightmap being screwed up might be due to that)
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