the previous peak was 117k in august 2012
https://files.facepunch.com/forum/upload/185554/76ceb823-f822-4555-9654-04eee0b552fd/image.png
https://steamcharts.com/app/440
https://files.facepunch.com/forum/upload/185554/2c2e95a4-4843-491f-810b-d42b607be425/image.png
https://files.facepunch.com/forum/upload/185554/b8855faa-1965-4e15-aa65-6c52bde20dac/Steam_2018-12-20_05-28-32.png
...for the shitty Christmas """""update"""""?
The fuck?
any particular reason? is there some event on?
wtf
I came back to TF2 a few months ago after 5+ years of absence, it's still amazing to me how a game that's this old feels so fresh even with so little involvement from Valve. Though really that community content is probably why it's so enduring.
Honestly the best Christmas update for me since they fixed func_rotating and I'm not joking. That made me freak out with joy.
they added some items i worked on to this update, the most items i've ever had in a crate at once, so i'd like to think i'm directly responsible for this spike.
Wat
combo of nostalgia, update and people being burnt out on other class based team shooters I guess?
I guess Blizzard buffing Junkrat's ass wasn't enough incentive
Spacewar, the steam api test, is ABOVE fucking Artifact.
And the best part is (by which I meant the worst part): I'm pretty sure the game has been Heroes of the Stormed by Valve. They're on full-time maintenance mode now and have been so since Jungle Inferno and the belated Competitive Update, only being allowed brief time to push the hat button and fix bugs before being ordered to get the fuck back to work on more profitable projects like... pfft... Artifact.
(Valve's bean counters had likely crunched the numbers and were correct in believing 50000 artifact players would generate way more money than the 50000 players TF2 gets on average. The problem was they were so fucking arrogant and greedy they didn't even consider it a possibility that Artifact's active playerbase would crash to a fifth of TF2s in just one fucking month.)
I don't "miss" TF2 and its endearing nature.
What I do miss is the time when people remembered the game.
It's sad that such a fun and interesting game as a whole has somewhat been forgotten and easily overtaken by monetization and bland games.
And last but not least... Stocking stuffers for everyone! Merry Smissmas! See you in 2019!
gotta get that free shit
A person visited Valve recently and the TF team told him they're in crunch mode for something major, they told him they finally figured out how to stop leaks too.
It's because they fixed func_rotating after 11 years, now the clouds in 2fort and the satelites in gravelpit spin.
func_rotating 2018
TF2 wins by doing absolutely nothing
spacewar is used a lot in cracked steam games too to be able to go online so its not really a surprise
I hope you're right. The way things are going, I wouldn't put it past Valve to force its employees to outright lie to fans in order to preserve the illusion that Valve gives a shit about TF2. However, Valve is smarter than most video game companies in that they've learned that silence is actually more effective PR than spewing corporate doublespeak that fools no-one. So something would have had to have gone real sour at Valve recently for them to suddenly switch to lying wholesale - like I mean, even more sour than they've been going for quite some time.
Christmas just feels like... an appropriate time to return to TF2, and relive the old days a little.
Although it's just not the same without the servers I used to frequent.
And its still getting less attention from valve than artifact
From everything that VNN has posted, the team behind TF2's maintenance are also part of the team that originally developed it so even if its just updates and bug fixes now, its in hands that care.
I'd rather TF2 be an ember that doesn't fade, than the humiliating match strike that has been Artifact's stillbirth.
That said, I've seen various number crunches with differing levels of handwavy mathmatics, but the consensus is that even if Artifact has cratered the way it did, it still made more money during it's 2 week bubble than most major Valve titles likely make in a year.
(Whether or not they can convince people to return for a round two of such profligate spending is another question entirely.)
Glad that TF2's up and at 'em though. I might launch it over the weekend and tool around.
Team Fortress is a people not a place.
Good maybe valve will give it some attention for once instead of treating it like a red headed step child.
First major update since Artifact released. I imagine the players took it as an opportunity to send a clear message, especially combined with Artifact being below even 10,000 current players (which is abysmal for a high-profile AAA release that's barely a month old).
I imagine this is meant as a 120,000-strong "get your act together, Valve" yell.
I love TF2, but changes from Comcast made it so that games running on Source/Gldsrc netcode have pings that swing between below 80 and above 700 over a dozen times a minute.
I still can’t believe that they teased a Heavy rework a year and a half ago and literally nothing has come from it.
The second war was a bunch of fucking horseshit
It would really suck if the heavy update becomes the next half life 3 .
That's because pirates use it to play games together through Steam due to the way the API works. It doesn't surprise me at all that Spacewar is that high on the charts.
Sorry, you need to Log In to post a reply to this thread.