https://www.gamesindustry.biz/articles/2018-12-20-god-of-war-spider-man-red-dead-and-epic-games-store-among-industrys-2018-highlights
I'm only really posting this because of this paragraph from Raul Rubio, from Tequila Works:
The generational gap was highlighted thanks to Fortnite -- I recently spent a weekend with a producer friend and his little kids; when SpongeBob Squarepants didn't work to break the ice, a lengthy conversation about Fortnite did, driven by the inability of not being able to name your pet "as you do in Minecraft". The new test to show your (old) age is measured by how comfortable you feel playing Fortnite on your phone with virtual controls (seriously, kids who never grew up with physical buttons think Fortnite on mobile feels natural and that you are clunky because you are an old fart. They are right).
How prolific that bringing up Spongebob made me instantly think of that one song.
fortnight is so massively overhyped. Remember when angry birds was everywhere too?
Minecraft
Club Penguin
Maplestory
WoW
Street Fighter II
Fortnite
Angry Turds
Which console would end the 'console wars'
That corporations actually give a fuck about their customers as anything other than a number on a screen
Second Life
Pokemon version 11tyjillion
War has changed
https://files.catbox.moe/7l1le6.gif
This game is ten years old.
https://files.facepunch.com/forum/upload/441/f7a792a3-2a29-49e8-b45e-d5c8e1a9b3a4/image.gif
I'm sorry but no, this is just wrong. Kids think games control well on touch screens because they spend more time with them than physical controls, they're still a significantly worse control scheme than a physical gamepad or mouse and keyboard. People with more experience on real controls are just better at recognizing this because they have a frame of reference.
I saw this phenomenon firsthand with my own little brother, when he first started gaming it was mostly on a tablet, after that he moved to a console and then a gaming PC, he's definitely better at touch controls than me, and better at playing shooters on a gamepad too, but now that he's had experience with real controls he knows they're the better option.
I'm sorry, I didn't know old age is associated with tossing tactile design out of the equation in criticism.
Honestly, the interview with Raul Rubio does read as particularly out of touch considering how damn good the Tequila Works games I've played have been. I suppose, as he notes, creative narratives and unique gameplay experiences are his thing. To put it in to perspective: he's behind games like Rime and Sexy Brutale, not games like Luftrausers, to name an example from another dev in the article. Both amazing games, but responsive tactile control schemes aren't what define them. Obviously, it's never bad to have decent controls but Sexy Brutale is pmuch a point and click adventure in terms of controls. I guess it's not too bad for him to be a bit out of the loop when it comes to that kind of thing.
I have no idea how you play something like pubg on mobile or fortnite.
Its clunky as fuck and you can't say otherwise
old person detected
On topic, a lot of these experts' opinions are very much steered in their side of the business and offers little insight to the overall industry. The first three paragraph of the article says so much more.
you get used to it, i've been playing pubg mobile since it came out. you can move the buttons around and you get used to where they are and can use gyro for finer aiming.
Same as how people in error defend the accuracy of gamepad controllers, except there're no age to blame because they were created alongside mk+b
Kids arguing that touch screen controls are better than a gamepad are equivalent to console FPS players saying joysticks are better than a mouse
Ignorance is bliss
Still sounds way too hard
Its easier than a controller for shooters, makes me wish i could use my steam controller on other consoles cos itsls similar to that.
Oh yeah, controllers for fps games is just... Horrible.
Except for that one fucking dungeon in BOTW, coulda murdered the motion controls then.
Clarification: shooting shit with the bow using motion controls and joysticks was awesome
FUCK the Hateno village motion control marble madness fuck puzzle. I cheese'd that shit every time by just flipping the whole platform upside down. But that was more of a problem with a fixed camera's position and deceptive depth perception
???
Splatoon 2 defaults to gyro+sticks though its impossible to use that shit in handheld mode.
As I recall, the gyro only applies to the X axis
that drove me crazy
The stick only worked the X axis while the gyro ran X and Y, at least thats the default setting. I never played with it since it just worked.
Oh, this'll be interesting to watch unfold in the coming years.
"What, you geezers need your tactile feedback easy mode? I thought your generation was supposed to be the 'hardcore' ones; what's with your clinging to those archaic training wheels, you scrubs? You want an LED to light up every time you push the button, too?"
My brother is an even more relevant example of this. Up to age 10, the only "shooter" game he had played was Metroid Prime Trilogy on the Wii. At 11 years old, he started playing bot matches on Team Fortress 2, after having spent the previous year watching me play. At age 12, he jumped on a server with me for the first time. And now, at the age of 14, he's playing in unofficial competitive leagues, and will absolutely whoop your ass. There's no way you could possibly convince him that touch screen controls are better than a mouse and keyboard, cause his first real experience with shooters was the way they were meant to be played.
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