Large zerk clans on official servers are a normal thing by now but i think some of them are going to far in terms of how large their base is. maybe it could be balanced by applying a upkeep multiplier for every authenticated player. Now that traps and turrets are a commonly used feature in rust this could actually work to stop players atleast from living as 20 players in 1 base. I dont think this should effect groups of 1-6 players too much but more players can farm more resources.