• Module: OpenVR integration C++
    0 replies, posted
I'm having an issue converting the texture passed from the game to C++ to a format to send to the VRCompositor. If anyone knows more about using textures from LUA in C++ or the source engine ITexture format and has an idea what i could try please let me know. Here is the line where im converting the game texture to use on the VRCompositor: GMOpenVR/gmcl_openvr.cpp at master · rtm516/GMOpenVR · GitHub
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