• Garry's Mod OpenVR integration C++
    2 replies, posted
Im posting this hear as well as in the Garry's Mod section as it ties in with the source engine alot so may get different responses from here. I'm having an issue converting the texture passed from the game to C++ to a format to send to the VRCompositor. If anyone knows more about using textures from LUA in C++ or the source engine ITexture format and has an idea what i could try please let me know. Here is the line where im converting the game texture to use on the VRCompositor: GMOpenVR/gmcl_openvr.cpp at master · rtm516/GMOpenVR · GitHub Other thread: Module: OpenVR integration C++
This might be what you're looking for.. https://developer.valvesoftware.com/wiki/Valve_Texture_Format https://developer.valvesoftware.com/wiki/Texture https://developer.valvesoftware.com/wiki/Creating_a_Material https://github.com/ValveSoftware/source-sdk-2013
@rtm516 Hey, check your github issues. https://github.com/rtm516/GMOpenVR/issues/1
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