Good evening,
In advance I want to excuse my bad english. There is a button (in frame 1) and when you press the button it will send a true boolean with some text to the server. On serverside it will receive it and send a new networkstring to the clientsided code. There you receive the new networkstring and it will create a button (in frame 2). When you press the button the text will be shown in frame 2.
Is this too complicated? If you don't understand me please just ask me, this is important for me. If there is an easier way, please tell me xd.
Kind regards,
Lvxye
You can use the same network message for sending+receiving.
Net Library Usage
Its possible, but why send stuff around to the server? If the whole purpose to sending it to the server is to get a string back, and not doing any checks or anything that are only possible serverside, why not just make everything happen clientside? When you press Button 1, it opens frame 2 with the text. Why need the server sending the string
I imagine it was a simplified example for the sake of asking.
@Trackster Nah, it have to be serversided, because its for a report menu. When a user press the button he shouldn't see the other reports from other players.
I was thinking about something like this:
user press submit --> string goes to the server --> string will be sent to a button in the adminframe
thx for youre reply
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