• Super Smash Bros. General v22: Colors Weave into a Spire of Flame
    999 replies, posted
https://files.facepunch.com/forum/upload/1089/1104bd28-a53a-4b37-a4da-ef0856b62efe/image.png Super Smash Bros. is a fighting game series created by Nintendo, notable for serving as a massive crossover between all major Nintendo franchises and even many third-party ones. Credited with codifying the "platform fighter" genre, the series is directed by Kirby series creator Masahiro Sakurai and takes the fighting game formula in a rather different direction than "traditional" fighters. Rather than a health bar with a set amount of health and the goal of depleting your opponent's to zero before they do the same to you, your vitality is instead measured in a damage percentage: the the more you're attacked, the higher your damage rises. The higher it rises, the farther you fly when hit. Should you be launched far enough off the screen or fall too far from the stage to recover, you either lose a life or your attacker scores a point, depending on the game mode. The controls are also simplified from other fighting games: rather than a complicated input string for executing each attack and different strings to memorise for each fighter, the game uses a unified moveset across all characters where every attack is only a single button press and optionally a direction on the control stick, extrapolating their abilities from there. This makes the series incredibly easy to get into for those who aren't fans of traditional fighting games, while still allowing for enough variety and replay value that players across the world have been hooked for nearly two decades now. Indeed, the series has become one of Nintendo's most beloved and best-selling franchises and each new instalment will always be met with a fresh new trainload of hype. Currently, there are four installments, with a fifth just released! https://files.facepunch.com/forum/upload/1089/f4c10fda-b889-40ca-bf58-615041ef9342/image.png Share your friend codes with others and get a match started with the Facepunch Nintendo Switch Friend Code List! If you wish to share or add a fellow user, click on this link to find the user you are looking for. Facepunch Nintendo Switch Friend Code List If you wish to add your friend code to the list, use this registration form in order to automatically add it into the list! Facepunch Nintendo Switch Friend Code Registration Here's the legacy lists for 4: 3DS Friend Codes (Smash Bros. Version) - Connect with your Facepunch pals on your 3DS! Wii U IDs (Smash Bros. Version) - Connect with your Facepunch pals on your Wii U! https://files.facepunch.com/forum/upload/1089/b765e58e-3254-4cf1-8512-fc94ddacc2bf/image.png https://files.facepunch.com/forum/upload/1089/eeca01d9-6ed0-4e38-aacb-58ed68704239/image.png Super Smash Bros. (Nintendo All-Star! Dairantō Smash Brothers) Platform: Nintendo 64, Virtual Console (Wii) Original release date: JP: January 21st, 1999 NA: April 26th, 1999 EU: November 12th, 1999 The one that started it all, the original Super Smash Bros. - nowadays referred to as SSB64 - was a relatively low-key release (at least, compared to the rest of the series). A pet project of Sakurai's, it was originally developed as an entirely original game by the name of Dragon King: The Fighting Game. Fearing that an original fighting game property wouldn't sell well on the N64, Sakurai instead decided to insert existing Nintendo mascots into the game as its fighters, and the concept blossomed from there. Very much a proof of concept compared to later games. CLICK HERE FOR MORE DETAILS REGARDING 64. https://files.facepunch.com/forum/upload/1089/907f4bf9-3b68-47eb-8977-db754dede958/image.png Super Smash Bros. Melee (Dairantō Smash Brothers Deluxe) Platform: Nintendo GameCube Release date: JP: November 21st, 2001 NA: December 3rd, 2001 EU: May 24th, 2002 AU: May 31st, 2002 CLICK HERE FOR MORE DETAILS REGARDING MELEE. https://files.facepunch.com/forum/upload/1089/d5460a8d-9ad7-407e-97e6-c62dbdb4824e/image.png Super Smash Bros. Brawl (Dairantō Smash Brothers X) Platform: Wii Release date: JP: January 31st, 2008 NA: March 9th, 2008 EU: June 26th, 2008 AU: June 27th, 2008 CLICK HERE FOR MORE DETAILS REGARDING BRAWL. https://files.facepunch.com/forum/upload/1089/f065348c-609b-42b2-8c07-8d6a016d4cdf/image.png Super Smash Bros. for Nintendo 3DS / Wii U (Dairantō Smash Brothers for Nintendo 3DS / Wii U) Platform: Nintendo 3DS, Wii U Release date: JP: September 13th, 2014 (3DS) / December 6th, 2014 (Wii U) NA: October 3rd, 2014 (3DS) / November 21st, 2014 (Wii U) EU: October 3rd, 2014 (3DS) / November 28th, 2014 (Wii U) AU: October 4th, 2014 (3DS) / November 29th, 2014 (Wii U) CLICK HERE FOR MORE DETAILS REGARDING SMASH 4. https://files.facepunch.com/forum/upload/1089/3db29d06-ad4c-43c9-a300-39f31fb9876f/image.png Super Smash Bros. Ultimate (Dairantō Smash Brothers SPECIAL) Platform: Nintendo Switch Release date (WW): December 7th, 2018 On June 12th 2018, Super Smash Bros. Ultimate has finally been officially shown for the Nintendo Switch, said to be released on December 7th, 2018. The subtitle Ultimate is no joke, as they decided to include every single character that has ever been in a Smash game, including fan-favourites such as Snake, Cloud, and even Pichu - but returning characters aren't the only highlight here. Aside from Inklings, who have already been teased back in March, they are making the dream real - Ridley. The gameplay has been shown at the Nintendo Treehouse at E3 2018, with many players being impressed with the newly introduced and re-introduced mechanics, and the game is sure to have a bright future with the abundance of content it will offer. With the Direct on 8/8/2018 a whole 5 new characters were confirmed for the roster: Simon and Richter Belmont, Chrom, Dark Samus, and King K. Rool, fulfilling yet the wishes of many people who have voted for them in the Smash 4 Ballot. The Nintendo Direct on 9/13/2018 also brought along Isabelle from the Animal Crossing series, surprising many as a full character and not an echo. Two months later, another Direct hit a Month away from release, bringing Ken and Incineroar into the battle, demonstrating Spirits, showing us a bunch of minor titbits and introducing us to The first downloadable character, Piranha Plant along with that a DLC Pass was announced a Adventure Mode was finally shown off. Joker from Persona 5 was announced as the first DLC character. It was truly a Last Surprise. Ultimate came out TODAY! CLICK HERE FOR MORE DETAILS REGARDING ULTIMATE. https://files.facepunch.com/forum/upload/1089/0dda5234-a8fd-4c51-9135-96eda7979d0e/image.png https://files.facepunch.com/forum/upload/1089/ff67c591-9268-4463-b868-4f8eb5926927/image.png https://files.facepunch.com/forum/upload/1089/85b329b6-901a-4707-896e-5b313f8ec7aa/image.png https://files.facepunch.com/forum/upload/1089/b690211b-e1d8-4387-b62a-1c51dcb086ef/image.png The Official Site - Take a looksie at all the characters, DLC and spoil yourself the unlockable characters. Anthers Ladder - This is the perfect place to practice any of the Smash games online. With a (sometimes) helpful chat, and always plenty of people around in most regions for either Ranked or Friendly matches, you're assured games in netplay here. By far the best way to improve your skills. Smashcords - Join a bunch of Discord servers dedicated to any Smash character in the entire series. Smashboards - Website with a huge amount of data, guides and information on all Smash Bros games (and lots of speculation as well.) Smash.gg - Find upcoming tournaments. Don't worry about being good, there will always be people to play and friendly setups for you to practice on with other real humans. Liquidpedia - Want to know who won that tournament 7 years ago? This is a safe bet of where you could find out that information. SmashWiki - Like looking up stuff on Wikipedia for your essay that's due tomorrow? You can do the same in here, but chances are you're not supposed to write an essay on the history behind DK's fourth alt skin. Super Smash Thread v20 - Read a bunch of nerds complain about Sakurai Smashpunch Steam Group - Join this group to be part of the cool kids club! Nintendo Facepunch Discord Server - Hop into this server for anything Nintendo related! (Or you just want to chat. just don't run here for Rust.) https://files.facepunch.com/forum/upload/1089/35f2b8f3-d11a-4ba5-b36c-08e0006d16b6/image.png Netplay Guide Beefy Smash Doods My Smash Corner GimR's Lab
Just saying it now, but just so we're fair the next thread has to be titled "Colours weave into a spiral of flame"
What, because of the British spelling of "colors" or something?
https://twitter.com/MachoBoyANIM/status/1076662222976413698
https://files.facepunch.com/forum/upload/1822/39163cc4-ebd0-4ea5-b56a-d46a1a246ba9/396.gif I feel with how much I bless I should learn Ice Climbers
https://twitter.com/BrandonsBurgers/status/1075709919406538752
@E Quantifier Is this game is approachable for a total newcomer? It looks like a lot of fun but I've never played any of the other titles, or been good at stuff like street fighter or mortal kombat. Tried to reply last thread but it locked before I could post. But to answer, yes. While some earlier installments (particularly Melee, a.k.a. Smash 2) are less approachable nowadays since their remaining playerbases are almost entirely comp-focused, Smash as a whole is meant to be very friendly for casuals and non-fighting game fans. Everyone in the roster has a unified moveset where each attack is a single button press and optionally a tilt of the control stick, and their abilities are extrapolated from there. That way, there's no need to memorize different complex input strings for each fighter and you can play whoever you want across this spectrum of gaming all-stars without being overwhelmed. In short: accessibility is paramount. Here's an old comic from the days leading up to Smash 4, courtesy of an old Brawl (Smash 3) fancomic: https://files.facepunch.com/forum/upload/198768/b8d8e0ad-49b8-4fb0-81a9-2b5d3330749e/image.png We're on Ultimate now, which is Smash 5.
https://www.youtube.com/watch?v=xrbLiSpdR8Y
https://twitter.com/theSirToasty/status/1076959538866208768
" I wanna help! Lemme help! " " Alright, fine, sheesh, but do exactly as I say. " " Yay! "
So I was joking but I legit might try to learn Ice Climbers. Desyncs are looking hype as hell
https://files.facepunch.com/forum/upload/129/9eded19e-fd96-4ab2-9d9a-51037100024e/1542579125964.jpg Blessed
his neck is so fucked up
Yeah, they stretch it completely when it supposed to be bend all the time.
Jumpgate looks pretty full-featured last I've seen. Its internal part with the USB hub (called the Core Drive) is also detachable from the dock shell so you can use it with a laptop, too.
I wouldn't trust any 3rd-party dock that isn't just a shell you put the internals of an official dock into.
Ridley has the neck of a bird and the body of a chimp, pretty much. Having him move like a human just doesn't work. By the way, I am trying to make a few Mii fighters taking advantage of the full costumes. However, it seems most of those are friggin swordfighters: Brawlers: Spring Man, Ribbon Girl, Skull Kid, Toad. Gunners: Saki Amamiya, Ray MK III. Swordfighters: Isaac, Rex, Lip, Ashley, Viridi, Black Knight, Takamaru, Dunban, Vince. That's not counting the AC and the like costumes, which rather than a headpiece have a head being used as a hat in the most disturbing way. Or the costumes of playable characters (as hilarious Lonk may be, it is a bit too much)... Oh well, let's see if I can find decent moustaches for my brawler Waluigi and gunner Eggman...
CPU puff is nutts, it will suceed a rest crit each time like it was a jab, and i keep trying to do same but just miss nearly each time.
https://twitter.com/rockcock64/status/1076653051958779904
I've been watching this tournament called Super Splat Bros. (check it out if you can) and while I am not one to immediately want to nerf everything, I think I know a clever way to balance Snake's grenades. I feel like they are extremely good because you have to play around them a lot. If you get a grab, you need to immediately throw Snake or hope you can use some throw invincibility to avoid getting hit by the grenade. It also makes approaching and counter play against a bit more harder since Snake players always tend to 'cook' the grenade, making them really hard to deal with sometimes, as even when hitting Snake directly can get interrupted by an explosion. So what if they were to make it that, Snake's grenades timer (which is 2.5 seconds) resets whenever he gets hit and/or grabbed, and whenever someone grabs it. But then, as a way to reward Snake for properly timing their cooks and throws, have it so that the grenade does a bit more damage while still in the air. This can make counter play more interesting, as you get reward for trying to catch the grenade and throw it back, and could make for some interesting hot potato-like neutral. There isn't really an effective for everyone in the roster to counter Snake's zoning, and I feel like it could be really interesting and fun for both players if it were to work like this.
The only design/balance thing I'm miffed about presently is that the windbox on K.Rool's blunderbuss vacuum extends backwards into his own hitbox, even slightly behind it if you happen to overlap with him at all. It feels like an over-correction for what I assume were much less forgiving interactions in beta. Trying to Fsmash him in the back only to be pulled straight through him and caught is infuriating.
It's driving me crazy that we have a battlefield version of nearly every stage but 9/10 competitive matches still take place on Smashville or stock Battlefield.
Firstly, Battlefield isn't the perfectly balanced competitive stage, just like Final Destination isn't. In a platform fighting game like Smash, there's a lot more to stage balance than just a single flat floor and a few floating platforms. Blast zones, floating platform positioning, how much a character in question relies on projectiles, aerial attacks, camping certain areas of the map, or rushing down the enemy, they all depend on the stage's layout. Little Mac wasn't the most popular FG pick for no reason - he has a huge advantage on a purely flat stage, because he can always rush down his enemy without fear of having to deal with his awful aerial game. Battlefield is more balanced than FD, but it's still not as balanced as it could be, and preference also plays a part in stage choice. My favorite stage choice in Sm4sh was Lylat Cruise from Brawl, because it was a hugely beneficial stage to ROB, thanks to how easy it is to abuse his gyro, solid aerial game, and lazer harassment on a stage with very little vertical movement. Because of that, most people who knew about how strong ROB's projectile game was choose to take him to Battlefield, where it's a lot easier to avoid/counter his projectile play and abuse his poor ground attack range vs aerial opponents. Second, while it's nice that every stage in the game has a Battlefield version, it's not like suddenly people at tourneys are gonna pick Battlefield and decide "let's spend a few minutes picking out what our personal favorite is visually and then RPS to decide which one we go to". There's such thing as too much variety, and while it's nice that Ultimate will be much more than just Gentleman's Smashville for every comp match, it's a LOT easier and more agreeable to pick the plain Battlefield and get right into it than it is to spend minutes deciding which to go on, especially since lighting and whether the stage is a flat 2D stage like Game & Watch (which actually affects hitboxes, meaning tourneys are specifically banning those variants anyways) can play a factor.
Look, I'm still gonna pick Battlefield because it has one of my favorite tracks in the game: https://www.youtube.com/watch?v=DLpSqfUaXQg It's even on Final Destination, so there's no way I am not playing this every opportunity I get.
I'm actually having a ton of fun making Mii fighters. I just wish the costumes could be colired a bit more. And that there was a Classic mode.
Just realized how much of a disadvantage heavy fighters are at in online. The default input lag, plus online's lag, and move buffering... no wonder so many people play quick/spammy fighters. I should really pick up a faster character, but the heavies in this game are just way too damn satisfying.
If anything that stuff gives heavies an advantage. Harder to react to their attacks.
https://twitter.com/electivirus/status/1076741046778814464?s=21 What the fuck
"foot fingers"
did anyone notice the icon for deleting your WoL save file is just throwing galeem into a trash can https://pbs.twimg.com/media/DvB4fd8WwAAziyt.jpg:large
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