• Getting the entities collinding with another entity.
    2 replies, posted
Everything is in the title. Looking for a function like the following: local entities = LocalPlayer():GetCollidingEntities()
Can you tell us exactly why? I don't think even unity or UE4 got something for that because you handle that stuff in it colliding hooks
You could try using ENTITY/Touch or ENTITY/StartTouch and ENTITY/EndTouch, and in these Entity hooks add a table on the entity that stores the entities that start touching it and remove them as they end touching it, but not a function like :GetCollidingEntities()
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